Files
serverdata/quest/event_gcwcheerleader_cmreb3.qst

246 lines
17 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="7" >
<task type="Destroy Multiple" id="1" name="Destroy Multiple" taskOnFail="false" >
<data value="0" name="RewardCredits" />
<data value="5" name="Count" />
<data value="" name="requiredRegion" />
<data value="" name="Social Group" />
<data value="crackdown_stormtrooper_squad_leader_hard" name="Target Server Template" />
<data value="" name="waypointName" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="" name="grantQuestOnFail" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnActivate" />
<data value="0" name="allowRepeats" />
<data value="true" name="showSystemMessages" />
<data value="true" name="isVisible" />
<data value="kill5STSquadleaders" name="taskName" />
<data value="Eliminate 5 Imperial Stormtrooper Colonels in an Imperial controlled city." name="journalEntryDescription" />
<data value="Eliminate Imperial Stormtrooper Colonel" name="journalEntryTitle" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<task type="Destroy Multiple" id="0" name="Destroy Multiple" taskOnFail="false" >
<task type="Destroy Multiple" id="2" name="Destroy Multiple" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Neutralize Imperial Corporals" name="journalEntryTitle" />
<data value="Neutralize 3 Imperial Corporals in an Imperial controlled city." name="journalEntryDescription" />
<data value="kill3Corporals" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="crackdown_imperial_corporal_hard" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="3" name="Count" />
<data value="0" name="RewardCredits" />
<task type="Destroy Multiple" id="3" name="Destroy Multiple" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Eliminate Imperial Sergeants" name="journalEntryTitle" />
<data value="Eliminate 2 Imperial Sergeants in an Imperial controlled city." name="journalEntryDescription" />
<data value="kill2Sergeants" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="crackdown_imperial_sergeant_hard" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="2" name="Count" />
<data value="0" name="RewardCredits" />
<task type="Destroy Multiple" id="4" name="Destroy Multiple" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Assassinate Imperial Master Sergeant" name="journalEntryTitle" />
<data value="Assassinate an Imperial Master Sergeant in an Imperial controlled city." name="journalEntryDescription" />
<data value="killMasterSergeant" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="crackdown_imperial_master_sergeant_hard" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="1" name="Count" />
<data value="0" name="RewardCredits" />
<task type="Reward" id="5" name="Reward" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="reward" name="journalEntryTitle" />
<data value="reward" name="journalEntryDescription" />
<data value="reward" name="taskName" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="1000" name="Faction Amount" />
<data value="25000" name="Bank Credits" />
<data value="" name="Item" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="0" name="CountItem" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<task type="Reward" id="6" taskOnFail="false" >
<data value="reward2" name="journalEntryTitle" />
<data value="reward2" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="reward2" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="0" name="Bank Credits" />
<data value="object/tangible/deed/faction_perk/hq/hq_s01_rebel.iff" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
</task>
</task>
</task>
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
</task>
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
</task>
<data value="0" name="RewardCredits" />
<data value="10" name="Count" />
<data value="" name="requiredRegion" />
<data value="" name="Social Group" />
<data value="crackdown_elite_sand_trooper_hard" name="Target Server Template" />
<data value="" name="waypointName" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="" name="grantQuestOnFail" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnActivate" />
<data value="0" name="allowRepeats" />
<data value="true" name="showSystemMessages" />
<data value="true" name="isVisible" />
<data value="killESandtroopers" name="taskName" />
<data value="Destroy 10 Elite Sandtroopers in an Imperial controlled city." name="journalEntryDescription" />
<data value="Kill Elite Sandtroopers" name="journalEntryTitle" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
</task>
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
</task>
</tasks>
<list>
<data value="Operation Brassvine" name="journalEntryTitle" />
<data value="My mission is to attack the Empire's forces from the ground up. My targets will begin with their elite forces and then on throughout their officers." name="journalEntryDescription" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="Rebel Combatant" name="category" />
<data value="true" name="completeWhenTasksComplete" />
<data value="true" name="journalVisible" />
</list>
</quest>