Files
serverdata/quest/tatooine_eisley_bone_gnasher.qst

226 lines
14 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="7" >
<task type="Destroy Multiple and Loot" id="0" taskOnFail="false" >
<data value="Collect 6 Poison Glands from Bone Gnashers" name="journalEntryTitle" />
<data value="Go to the Cult of the Krayt cave and collect six poison glands from Bone Gnashers." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="tat_eisley_bone_gnasher_e1" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="3447" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-4186" name="LocationZ(m)" />
<data value="Krayt Cult Cave" name="waypointName" />
<data value="arachne_pygmy" name="CreatureType" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="Bone Gnasher Poison Glands" name="LootItemName" />
<data value="6" name="NumberItemsRequired" />
<data value="50" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
<data value="" name="buildingCellName" />
<data value="" name="buildingServerTemplateName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0" name="Time To Complete" />
<task type="Timer" id="5" taskOnFail="false" >
<data value="Bib Comm Timer" name="journalEntryTitle" />
<data value="Bib Comm" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="tat_eisley_bone_gnasher_e1a" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="15" name="Min Time" />
<data value="30" name="Max Time" />
<task type="Comm Player" id="4" taskOnFail="false" >
<data value="Bib Comm" name="journalEntryTitle" />
<data value="Bib Comm" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="tat_eisley_bone_gnasher_e1b" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="Heh, heh. You were lucky to get through those cultists. Make sure you return those poison glands to Tori, and then report back to Reimos." name="Comm Message Text" />
<data value="object/mobile/bib_fortuna.iff" name="NPC Appearance Server Template" />
</task>
</task>
<task type="Wait for Signal" id="1" taskOnFail="false" >
<data value="Return to Tori" name="journalEntryTitle" />
<data value="Return to Tori with the poison glands." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="tat_eisley_bone_gnasher_e2" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="3670" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-4889" name="LocationZ(m)" />
<data value="Tori" name="waypointName" />
<data value="tat_eisley_bone_gnasher_e2" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<data value="" name="buildingCellName" />
<data value="" name="buildingServerTemplateName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0" name="Time To Complete" />
<task type="Immediately Complete Quest" id="6" taskOnFail="false" >
<data value="Complete" name="journalEntryTitle" />
<data value="Good Work! You have completed the Bone Gnasher quest." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="tat_eisley_bone_gnasher_e3" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
</task>
</task>
</task>
</tasks>
<list>
<data value="Bone Gnasher" name="journalEntryTitle" />
<data value="Jabba is always looking for an edge. He's surrounded by the most backstabbing and efficient killers in the galaxy. If he doesn't have an angle, a piece of information that can beat any one of them to the draw, then he is dead. Jabba has been in the business for a long time and he plans to stay there. Something like a new poison is just the kind of edge Jabba wants." name="journalEntryDescription" />
<data value="Legacy" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="12" name="Level" />
<data value="solo" name="Type" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="1" name="lootCount" />
<data value="item_content_combo_speed_02_01" name="lootName" />
<data value="4000" name="Bank Credits" />
<data value="35" name="Faction Amount" />
<data value="jabba" name="Faction Name" />
<data value="4645" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="For better or worse the poison in the hands of Tori and Jabba. Maybe it will only be used against other criminal elements, but somehow you imagine that's not a realistic belief." name="journalEntryCompletionSummary" />
<data value="" name="Reward Badge" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="3" name="Tier" />
</list>
</quest>