Files
serverdata/quest/test/test_craft.qst

51 lines
2.6 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="1" >
<task type="Craft Item" id="0" name="Craft Item" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="object/tangible/survey_tool/survey_tool_wind.iff" name="Server Object Template" />
<data value="3" name="Count" />
<data value="sound/music_com_enter_battle.snd" name="musicOnActivate" />
<data value="Start crafting NOW!" name="systemMessageOnActivate" />
</task>
</tasks>
<list>
<data value="Test Craft" name="journalEntryTitle" />
<data value="To make anything, you need the proper tools. Alduq Besene wants to make sure that you have all the tools that you need." name="journalEntryDescription" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="Test2" name="category" />
<data value="true" name="completeWhenTasksComplete" />
<data value="15" name="Level" />
<data value="group" name="Type" />
<data value="true" name="journalVisible" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="0" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="10" name="Experience Amount" />
<data value="combat_general" name="Experience Type" />
</list>
</quest>