48ba7961eb
possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code
DarthArgus2016-01-27 15:22:22 -06:00
20d45ac5f9
bump memory limit (per process? or per "node?") from 2047 => 4095
DarthArgus2016-01-26 12:42:06 -06:00
38a6f39ef7
this fixes ord mantell; may throw some warns we don't like in release mode.
DarthArgus2016-01-22 13:45:19 -06:00
be034c71ee
ifdef added to code not run unless debug
DarthArgus2016-01-22 13:44:12 -06:00
f1d654ddc2
ifdef correction - not what broke ord mantell but not correct before either
DarthArgus2016-01-22 12:32:59 -06:00
33bde18672
just go about silencing those in release mode like everything else...i promise i'm not dumb
DarthArgus2016-01-21 23:46:13 -06:00
0cd9d5ce67
for now let's just leave this alone, maybe there is a real, proper way to fix this
DarthArgus2016-01-21 23:21:48 -06:00
9bebf76c85
set these back to the way they were, so they hopefully don't bug out - may need to add .c_str() somewhere too
DarthArgus2016-01-21 22:10:11 -06:00
ba9f47f9db
ok, that revert may have been a bit premature as this seems to work
DarthArgus2016-01-21 21:34:47 -06:00
5d536244ae
Revert "screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle"
DarthArgus2016-01-21 21:03:15 -06:00
0a27156c59
screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle
DarthArgus2016-01-21 18:13:49 -06:00
7ae75ed475
fix a var, may still need to call c_str on it to prevent gibberish output
DarthArgus2016-01-21 18:04:23 -06:00
c7a7a25d75
Bypass the HACK creatures which are actually starships for attaching weapons. I assume there is maybe a better way of checking if we are looking at an object in this location or not, but i'll have to do some digging. This works for now.
DarthArgus2016-01-21 16:40:29 -06:00
ac16c075e1
all but 3 object templates in theme_park all have HACK in the header, so we don't need warns on them as i think this is expected behavior
DarthArgus2016-01-21 16:05:58 -06:00
779a39abf7
cleanup the warnings that gcc doesn't like
DarthArgus2016-01-21 15:43:34 -06:00
5629e5add9
ShipObject and ShipObject_Components: silence annoying (probably innocuous, useless) warnings in release mode
DarthArgus2016-01-21 12:02:08 -06:00
284ac30676
only show the space nebula warn on debug builds
DarthArgus2016-01-21 11:40:27 -06:00
a8f4475000
use -g3 instead of -g3, both on release and debug builds, like SOE did
DarthArgus2016-01-20 22:39:25 -06:00
7d8e35abc1
reenable some error handling code; if this causes problems we should prboably find the root of the problem...
DarthArgus2016-01-16 16:00:05 -06:00
267a3996f0
redo a bit that i didn't need to remove
DarthArgus2016-01-15 23:16:10 -06:00
c9801cebad
more partial reverts of inadvisable changes from i++ to ++i, per pvs-studio...i'll ignore that type of advice from now on as i wasn't considering the consequences
DarthArgus2016-01-15 23:11:19 -06:00
1ce2c52f5b
undo some more ill advised changes i made based on static analyzer output - they can cause buffer issues
DarthArgus2016-01-15 23:01:17 -06:00
a155f583d0
partial reinstatement of the revert; the changing of the increment of the loop vars was a dumb idea
DarthArgus2016-01-15 22:55:41 -06:00
a46ab49bda
revert stupid changes to a file i made
DarthArgus2016-01-15 22:54:38 -06:00
f952820391
more granular debug messages for appearances so we can know for sure which caller it is missing them
DarthArgus2016-01-10 20:39:30 -06:00
45c48efbfc
trying to confine the debug output to debug builds...i think @cekis has the armor ones hard coded...wonder if we can make dynamic or toggle off somehow
DarthArgus2016-01-10 16:40:49 -06:00
6be3472385
findjni: detect oracle java 6 ...later/todo, recode the java library cpp to properly use java 7/8/9+
DarthArgus2015-11-23 22:58:34 -06:00
b7a1668696
Merge branch 'master' into 'master'
DarthArgus2015-11-20 22:12:25 -05:00
d9249aa9f5
TEMP FIX? This may leave things hanging in memory but does make housing packup not crash the server - it may be something to do with the empty destructors in the backtrace (see comment).
DarthArgus2015-11-20 21:06:37 -06:00
56cf409d6b
this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows
DarthArgus2015-11-14 21:48:24 -06:00
390394a9f3
remove the fortify source flag, things feel more stable without
DarthArgus2015-11-05 22:56:06 -06:00
b8a34bc8cc
fixes - have to include cstdint first
DarthArgus2015-11-04 17:16:56 -06:00
ed312c0357
this should hopefully make it work
DarthArgus2014-11-04 14:58:54 -08:00
2efcd0229b
Revert "maybe breaking things here"
DarthArgus2014-11-04 14:55:53 -08:00
04548b7c15
don't report invalid portal properties as the current script used for area spawners and spawn eggs is used both in and outdoors, and cells don't exist outdoors, thus portals don't either
DarthArgus2015-11-03 20:58:52 -06:00