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src/engine/server/application/CustomerServiceServer/src/shared/ConnectionServerConnection.h
T

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// ConnectionServerConnection.h
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
#ifndef _INCLUDED_ConnectionServerConnection_H
#define _INCLUDED_ConnectionServerConnection_H
//-----------------------------------------------------------------------
#include "serverUtility/ServerConnection.h"
//-----------------------------------------------------------------------
class GameNetworkMessage;
class ConnectionServerConnection : public ServerConnection
{
public:
ConnectionServerConnection(const std::string & remoteAddress, const unsigned short remotePort);
~ConnectionServerConnection();
void onConnectionClosed ();
void onConnectionOpened ();
void onReceive (const Archive::ByteStream & bs);
void sendToClient (const NetworkId & clientId, const GameNetworkMessage & message);
private:
ConnectionServerConnection & operator = (const ConnectionServerConnection & rhs);
ConnectionServerConnection(const ConnectionServerConnection & source);
}; //lint !e1712 default constructor not defined for class
//-----------------------------------------------------------------------
#endif // _INCLUDED_ConnectionServerConnection_H