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src/game/server/library/swgServerNetworkMessages/src/shared/jedi/MessageQueueJediData.h
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//========================================================================
//
// MessageQueueJediData.h
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#ifndef INCLUDED_MessageQueueJediData_H
#define INCLUDED_MessageQueueJediData_H
#include "sharedFoundation/MessageQueue.h"
#include "sharedFoundation/NetworkId.h"
#include "sharedMath/Vector.h"
#include "sharedNetworkMessages/ControllerMessageMacros.h"
class MemoryBlockManager;
/**
*/
class MessageQueueJediData : public MessageQueue::Data
{
CONTROLLER_MESSAGE_INTERFACE;
public:
MessageQueueJediData(const NetworkId & id, const Unicode::String & name, const Vector & location, const std::string & scene, int visibility, int bountyValue, int level, int hoursAlive, int state, int spentJediSkillPoints, int faction);
virtual ~MessageQueueJediData();
MessageQueueJediData& operator= (const MessageQueueJediData & source);
MessageQueueJediData(const MessageQueueJediData & source);
const NetworkId & getId() const;
const Unicode::String & getName() const;
const Vector & getLocation() const;
const std::string & getScene() const;
int getVisibility() const;
int getBountyValue() const;
int getLevel() const;
int getHoursAlive() const;
int getState() const;
int getSpentJediSkillPoints() const;
int getFaction() const;
private:
const NetworkId m_id;
const Unicode::String m_name;
const Vector m_location;
const std::string m_scene;
const int m_visibility;
const int m_bountyValue;
const int m_level;
const int m_hoursAlive;
const int m_state;
const int m_spentJediSkillPoints;
const int m_faction;
};
// ======================================================================
inline const NetworkId & MessageQueueJediData::getId() const
{
return m_id;
}
inline const Unicode::String & MessageQueueJediData::getName() const
{
return m_name;
}
inline const Vector & MessageQueueJediData::getLocation() const
{
return m_location;
}
inline const std::string & MessageQueueJediData::getScene() const
{
return m_scene;
}
inline int MessageQueueJediData::getVisibility() const
{
return m_visibility;
}
inline int MessageQueueJediData::getBountyValue() const
{
return m_bountyValue;
}
inline int MessageQueueJediData::getLevel() const
{
return m_level;
}
inline int MessageQueueJediData::getHoursAlive() const
{
return m_hoursAlive;
}
inline int MessageQueueJediData::getState() const
{
return m_state;
}
inline int MessageQueueJediData::getSpentJediSkillPoints() const
{
return m_spentJediSkillPoints;
}
inline int MessageQueueJediData::getFaction() const
{
return m_faction;
}
// ======================================================================
#endif // INCLUDED_MessageQueueJediData_H