Files
configs/modular/game.cfg
2019-06-04 20:30:41 -04:00

149 lines
3.4 KiB
INI
Executable File

[ServerMetrics]
metricsServerPort=0
[CommodityServer]
###Timers are to set allowed vendor inactivity and when vendors will be removed from the game (all values are in minutes).
minutesActiveToUnaccessed=43200
minutesEmptyToEndangered=21600
minutesUnaccessedToEndangered=7200
minutesEndangeredToRemoved=21600
minutesVendorAuctionTimer=43200
minutesVendorItemTimer=43200
[ScriptFlags]
liveSpaceServer=1
spawnersOn=1
npeSequencersActive=true
[GameServer]
adminAccountDataTable=datatables/admin/stella_admin.iff
##idleLogoutTimeSec sets the maximum time (in seconds) a character can be idle before being automatically logged off (LD).
idleLogoutTimeSec=300
suiListLimit=50
##handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
maxItemAttribBonus=250
createZoneObjects=1
centralServerAddress=HOSTIP
javaConsoleDebugMessages=0
javaEngineProfiling=0
##turns on and off god mode all 1 to enable 0 to disable
adminGodToAll=0
adminGodToAllGodLevel=0
javaVMName=sun
maxGoldNetworkId=10000000
nameValidationAcceptAll=1
scriptWatcherWarnTime=5000
scriptWatcherInterruptTime=0
commoditiesMarketEnabled=1
createAppearances=1
fatalOnGoldPobChange=0
#allowMasterObjectCreation=false
javaConsoleDebugMessages=0
reservedObjectIds=1000000
enablePreload=false
disableResources=0
allowPlayersToPackVendors=1
##these two settings control the max attachment value for bits and attachments.
##handles socket skill mod value maximums including SEA's - set high enough to handle items such as the jedi robe values
maxSocketSkillModBonus=999
maxObjectSkillModBonus=999
##aiLoggingEnabled is very "chatty".. handle with care.
aiLoggingEnabled=0
##spawn limit override. Controls how many spawns on server.
serverSpawnLimit=60000
##harvester extraction bonus(50%)
harvesterExtractionRateMultiplier=5.0
##vet rewards
veteranDebugTriggerAll=0
veteranDebugEnableOverrideAccountAge=0
flashSpeederReward=true
combatUpgradeReward=true
##Neutral mercenary support
enableCovertImperialMercenary=true
enableOvertImperialMercenary=true
enableCovertRebelMercenary=true
enableOvertRebelMercenary=true
##Hibernate
hibernateDistance=65.0
hibernateEnabled=true
hibernateProxies=true
##these two settings are used to set invasions back to back to back with no delay between each invasion (gcwInvasionCycleTime)
gcwInvasionCityMaximumRunning=1
gcwInvasionCycleTime=1
mountsEnabled=1
sendBreadcrumbs=1
sendPlayerTransform=1
useTemplates=1
# other
useTemplates=1
javaLocalRefLimit=16
regenerationRate=0.0064
drainRate=0.00065
startX=3585.0
startY=10.0
startZ=2578.0
scriptPath=../content/sku.0/data/sys.server/compiled/game/
regenBase=0.999
regenConstant=0
regenScale=2.5
regenHealthScale=6
regenActionScale=1.75
regenMindScale=0.5
maxRespecCount=0
minRespecIntervalInSeconds=43200
respecDurationAllowedInSeconds=2419200
[Quest]
CraftingContract=true
CrowdPleaser=true
CommunityCraftingLimit=200
[SharedFoundation]
frameRateLimit=10
fatalCallStackDepth=10
warningCallStackDepth=-1
debugReportLongFrames=0
debugReportLongFrameTimes=0
[dbProcess]
useTemplates=1
[LoginPing]
passthroughMode=false
[SharedNetwork]
reservedPort=61232
reservedPort=61242
reservedPort=44451
reservedPort=44452
reservedPort=60001
reservedPort=44455
reservedPort=60002
reservedPort=61000
reservedPort=44464
reservedPort=44463
reservedPort=44467
reservedPort=44455
reservedPort=60002
reservedPort=44480
reservedPort=50001
reservedPort=60000
reservedPort=44459
reservedPort=61222