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Initial LoginServer project commit
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// CSToolConnection.h
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// copyright 2005 Sony Online Entertainment
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// Author: Robert Hanz
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#ifndef _CSToolConnection_h
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#define _CSToolConnection_h
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#include "SessionApiClient.h"
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#include "sharedFoundation/StationId.h"
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#include "sharedNetwork/Connection.h"
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#include <set>
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class CSToolConnection : public Connection
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{
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public:
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CSToolConnection(UdpConnectionMT *, TcpClient *);
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CSToolConnection(
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const std::string & address,
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const unsigned short port);
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virtual ~CSToolConnection();
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void onReceive(const Archive::ByteStream & message);
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void sendToTool(const std::string & message );
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virtual void onConnectionOpened();
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virtual void onConnectionClosed();
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void sendToClusters( const std::string & sCommand, const std::string &sCommandLine );
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static CSToolConnection * getCSToolConnectionByToolId( uint32 id );
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static void validateCSTool( uint32 toolId, apiResult result, const apiSession & session );
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// cluster selection interface
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std::string selectCluster( const std::string & cluster );
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std::string deselectCluster( const std::string & cluster );
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protected:
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void parse( const std::string command );
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uint32 m_ui32StationID; // 0 = not authenticated
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std::string m_sAccountLogin;
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bool m_bSecure;
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bool m_bLoggedIn;
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uint32 m_ui32PrivilegeLevel;
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std::string m_sInputBuffer;
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std::string m_sUserName;
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uint32 m_toolID;
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static uint32 m_curToolID;
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std::set< std::string > m_selectedClusters;
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private:
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CSToolConnection(const CSToolConnection& );
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CSToolConnection& operator=(const CSToolConnection& );
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};
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#endif //_CSToolConnection_h
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