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Initial LoginServer project commit
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// ClientConnection.h
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// copyright 2000 Verant Interactive
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// Author: Justin Randall
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#ifndef _ClientConnection_H
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#define _ClientConnection_H
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//-----------------------------------------------------------------------
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#include "serverUtility/ServerConnection.h"
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#include "sharedFoundation/StationId.h"
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class ClientCommandChannel;
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class NetworkId;
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//-----------------------------------------------------------------------
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class ClientConnection : public ServerConnection
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{
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public:
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ClientConnection(UdpConnectionMT *, TcpClient *);
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~ClientConnection();
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bool getIsValidated() const;
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void setIsValidated(bool);
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bool getIsSecure() const;
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void setIsSecure(bool);
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int getAdminLevel() const;
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void setAdminLevel(int);
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const StationId getStationId() const;
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void setStationId(StationId newValue) const;
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StationId getRequestedAdminSuid() const;
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const uint32 getGameBits() const;
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const uint32 getSubscriptionBits() const;
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void setGameBits(uint32 gameBits) const;
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void setSubscriptionBits(uint32 subscriptionBits) const;
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virtual void onConnectionClosed ();
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virtual void onConnectionOpened ();
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virtual void onReceive (const Archive::ByteStream & message);
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void onCharacterDeletedFromLoginDatabase (const NetworkId & characterId);
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void onCharacterDeletedFromCluster (const NetworkId & characterId);
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private:
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ClientConnection(const ClientConnection&);
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ClientConnection& operator=( const ClientConnection&);
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void validateClient(const std::string & id, const std::string & key);
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private:
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int m_clientId;
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bool m_isValidated;
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bool m_isSecure; // player logged in using a SecureId
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int m_adminLevel; // admin level of the player in the admin file (-1 if not in the admin file)
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mutable StationId m_stationId;
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StationId m_requestedAdminSuid;
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mutable uint32 m_gameBits;
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mutable uint32 m_subscriptionBits;
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bool m_waitingForCharacterLoginDeletion;
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bool m_waitingForCharacterClusterDeletion;
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std::vector<NetworkId> m_charactersPendingDeletion;
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}; //lint !e1712 // default constructor not defined
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//-----------------------------------------------------------------------
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inline const StationId ClientConnection::getStationId() const
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{
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return m_stationId;
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}
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// ----------------------------------------------------------------------
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inline void ClientConnection::setStationId(StationId newValue) const
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{
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m_stationId = newValue;
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}
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//-----------------------------------------------------------------------
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inline bool ClientConnection::getIsValidated() const
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{
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return m_isValidated;
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}
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// ----------------------------------------------------------------------
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inline void ClientConnection::setIsValidated(bool newValue)
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{
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m_isValidated = newValue;
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}
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// ----------------------------------------------------------------------
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inline bool ClientConnection::getIsSecure() const
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{
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return m_isSecure;
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}
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// ----------------------------------------------------------------------
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inline void ClientConnection::setIsSecure(bool newValue)
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{
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m_isSecure = newValue;
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}
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// ----------------------------------------------------------------------
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inline int ClientConnection::getAdminLevel()const
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{
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return m_adminLevel;
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}
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// ----------------------------------------------------------------------
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inline void ClientConnection::setAdminLevel(int newValue)
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{
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m_adminLevel = newValue;
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}
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//-----------------------------------------------------------------------
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inline const uint32 ClientConnection::getGameBits() const
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{
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return m_gameBits;
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}
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// ----------------------------------------------------------------------
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inline void ClientConnection::setGameBits(uint32 gameBits) const
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{
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m_gameBits = gameBits;
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}
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//-----------------------------------------------------------------------
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inline const uint32 ClientConnection::getSubscriptionBits() const
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{
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return m_subscriptionBits;
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}
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// ----------------------------------------------------------------------
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inline void ClientConnection::setSubscriptionBits(uint32 subscriptionBits) const
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{
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m_subscriptionBits = subscriptionBits;
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}
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//-----------------------------------------------------------------------
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#endif // _ClientConnection_H
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