Initial LoginServer project commit

This commit is contained in:
Anonymous
2014-01-13 06:40:48 -07:00
parent d248ee5273
commit 004d02c834
73 changed files with 11005 additions and 0 deletions
@@ -0,0 +1,456 @@
// SessionApiClient.cpp
// copyright 2002 Sony Online Entertainment
#include "FirstLoginServer.h"
#include "SessionApiClient.h"
#include "ClientConnection.h"
#include "ConfigLoginServer.h"
#include "CSToolConnection.h"
#include "DatabaseConnection.h"
#include "LoginServer.h"
#include "PurgeManager.h"
#include "serverNetworkMessages/ClaimRewardsMessage.h"
#include "serverNetworkMessages/ClaimRewardsReplyMessage.h"
#include "Session/CommonAPI/CommonAPIStrings.h"
#include "sharedGame/PlatformFeatureBits.h"
#include "sharedLog/Log.h"
#include "sharedNetworkMessages/ErrorMessage.h"
#include "sharedSynchronization/Mutex.h"
#include <vector>
//------------------------------------------------------------------------------------------
std::map<apiTrackingNumber, ClientConnection *> SessionApiClient::m_validationMap;
//------------------------------------------------------------------------------------------
namespace SessionApiClientNamespace
{
std::map<apiTrackingNumber, std::pair<uint32, ClaimRewardsMessage const *> > ms_modifyFeatureTrackingNumberMap;
};
using namespace SessionApiClientNamespace;
//------------------------------------------------------------
SessionApiClient::SessionApiClient(const char ** serverList, int serverCount) :
Client(serverList, static_cast<unsigned int>(serverCount), "Starwars Login Server")
{
}
//------------------------------------------------------------
SessionApiClient::~SessionApiClient()
{
}
//------------------------------------------------------------
void SessionApiClient::OnSessionLogin(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
const apiSession & session,
const LoginAPI::UsageLimit & usageLimit,
const LoginAPI::Entitlement & entitlement,
void * userData)
{
OnSessionValidate(trackingNumber, result, account, subscription, session, usageLimit, entitlement, userData);
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionLoginInternal(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
const apiSession & session,
const LoginAPI::UsageLimit & usageLimit,
const LoginAPI::Entitlement & entitlement,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(account);
UNREF(subscription);
UNREF(session);
UNREF(usageLimit);
UNREF(entitlement);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session login internal.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionValidate(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
const apiSession & session,
const LoginAPI::UsageLimit & usageLimit,
const LoginAPI::Entitlement & entitlement,
void * userData)
{
UNREF(usageLimit);
UNREF(userData);
std::map<apiTrackingNumber, ClientConnection*>::iterator i = m_validationMap.find(trackingNumber);
DEBUG_REPORT_LOG(true, ("OnSessionValidate result: %d for suid: %d (entitlement total: %u/%u, since last login: %u/%u, reason unentitled: %d)\n", result, account.GetId(), entitlement.GetEntitledTime(), entitlement.GetTotalTime(), entitlement.GetEntitledTimeSinceLastLogin(), entitlement.GetTotalTimeSinceLastLogin(), static_cast<int>(entitlement.GetReasonUnentitled())));
if (i != m_validationMap.end())
{
if (result == RESULT_SUCCESS)
{
LOG("LoginClientConnection", ("OnSessionValidate() for stationId (%u) at IP (%s), id (%s), apiTrackingNumber (%u), SUCCESS", account.GetId(), i->second->getRemoteAddress().c_str(), account.GetName(), trackingNumber));
LoginServer::getInstance().onValidateClient(account.GetId(), account.GetName(), i->second, session.GetIsSecure(), session.GetId(), subscription.GetGameFeatures(), subscription.GetSubscriptionFeatures());
m_validationMap.erase(i);
}
else
{
LOG("LoginClientConnection", ("OnSessionValidate() for stationId (%u) at IP (%s), id (%s), apiTrackingNumber (%u), VALIDATION FAILED (%u)", account.GetId(), i->second->getRemoteAddress().c_str(), account.GetName(), trackingNumber, result));
ErrorMessage err("VALIDATION FAILED", "Your station Id was not valid. Wrong password? Account closed?");
i->second->send(err, true);
i->second->disconnect();
}
}
else
{
// attempt to validate a CS Tool associated with this request.
CSToolConnection::validateCSTool( ( uint32 )userData, result, session );
}
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionConsume(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
const apiSession & session,
const LoginAPI::UsageLimit & usageLimit,
const LoginAPI::Entitlement & entitlement,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(account);
UNREF(subscription);
UNREF(session);
UNREF(usageLimit);
UNREF(entitlement);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session consume.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionStartPlay(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session start play.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionStopPlay(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session stop play.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionKick(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session kick.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnGetSessions(const apiTrackingNumber trackingNumber,
const apiResult result,
const unsigned count,
const apiSession session[],
const apiSubscription subscription[],
const LoginAPI::UsageLimit usageLimit[],
const unsigned timeCreated[],
const unsigned timeTouched[],
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(count);
UNREF(session);
UNREF(subscription);
UNREF(usageLimit);
UNREF(timeCreated);
UNREF(timeTouched);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Get sessions.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnGetFeatures(const apiTrackingNumber trackingNumber,
const apiResult result,
const unsigned featureCount,
const LoginAPI::Feature featureArray[],
const void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(featureCount);
UNREF(featureArray);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Get features.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnGrantFeature(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Grant feature.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnModifyFeature(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Modify feature.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnModifyFeature_v2(const apiTrackingNumber trackingNumber,
const apiResult result,
const LoginAPI::Feature & currentFeature,
void * userData)
{
UNREF(currentFeature);
UNREF(userData);
std::map<apiTrackingNumber, std::pair<uint32, ClaimRewardsMessage const *> >::iterator i = ms_modifyFeatureTrackingNumberMap.find(trackingNumber);
if (i != ms_modifyFeatureTrackingNumberMap.end())
{
if (result != RESULT_SUCCESS)
{
// if failed to update feature id, send failure message
LOG("CustomerService",("VeteranRewards: received non-success result code (%u) from session to adjust feature id %lu (%s -> %s) for account (%lu), character (%s), reward event (%s), reward item (%s), session tracking number (%u)", result, i->second.second->getAccountFeatureId(), i->second.second->getAccountFeatureIdOldValue().c_str(), i->second.second->getAccountFeatureIdNewValue().c_str(), i->second.second->getStationId(), i->second.second->getPlayer().getValueString().c_str(), i->second.second->getRewardEvent().c_str(), i->second.second->getRewardItem().c_str(), trackingNumber));
ClaimRewardsReplyMessage const rsp(i->second.second->getGameServer(), i->second.second->getStationId(), i->second.second->getPlayer(), i->second.second->getRewardEvent(), i->second.second->getRewardItem(), i->second.second->getAccountFeatureId(), true, 0, 0, false);
LoginServer::getInstance().sendToCluster(i->second.first, rsp);
}
else
{
// if feature id updated successfully, record transaction
LoginAPI::Feature oldFeature;
oldFeature.SetID(i->second.second->getAccountFeatureId());
oldFeature.SetData(i->second.second->getAccountFeatureIdOldValue());
LoginAPI::Feature newFeature;
newFeature.SetID(i->second.second->getAccountFeatureId());
newFeature.SetData(i->second.second->getAccountFeatureIdNewValue());
DatabaseConnection::getInstance().claimRewards(i->second.first, i->second.second->getGameServer(), i->second.second->getStationId(), i->second.second->getPlayer(), i->second.second->getRewardEvent(), i->second.second->getConsumeEvent(), i->second.second->getRewardItem(), i->second.second->getConsumeItem(), i->second.second->getAccountFeatureId(), true, oldFeature.GetConsumeCount(), newFeature.GetConsumeCount());
}
delete i->second.second;
ms_modifyFeatureTrackingNumberMap.erase(i);
}
}
//------------------------------------------------------------
void SessionApiClient::OnRevokeFeature(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Revoke feature.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnEnumerateFeatures(const apiTrackingNumber trackingNumber,
const apiResult result,
const unsigned featureCount,
const LoginAPI::FeatureDescription featureArray[],
const void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(featureCount);
UNREF(featureArray);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Enumerate features.\n"));
}
//------------------------------------------------------------
void SessionApiClient::handleClaimRewardsMessage(uint32 clusterId, ClaimRewardsMessage const * msg)
{
UNREF(AccountStatusString);
UNREF(SessionTypeString);
UNREF(GamecodeString);
UNREF(SubscriptionStatusString);
if (!msg)
return;
LoginAPI::Feature oldFeature;
oldFeature.SetID(msg->getAccountFeatureId());
oldFeature.SetData(msg->getAccountFeatureIdOldValue());
LoginAPI::Feature newFeature;
newFeature.SetID(msg->getAccountFeatureId());
newFeature.SetData(msg->getAccountFeatureIdNewValue());
apiTrackingNumber const tn = ModifyFeature_v2(msg->getStationId(), PlatformGameCode::getGamecodeName(PlatformGameCode::SWG).c_str(), oldFeature, newFeature);
LOG("CustomerService",("VeteranRewards: requesting session to adjust feature id %lu (%s -> %s) for account (%lu), character (%s), reward event (%s), reward item (%s), session tracking number (%u)", msg->getAccountFeatureId(), msg->getAccountFeatureIdOldValue().c_str(), msg->getAccountFeatureIdNewValue().c_str(), msg->getStationId(), msg->getPlayer().getValueString().c_str(), msg->getRewardEvent().c_str(), msg->getRewardItem().c_str(), tn));
ms_modifyFeatureTrackingNumberMap[tn] = std::make_pair(clusterId, msg);
}
//------------------------------------------------------------
void SessionApiClient::dropClient(const ClientConnection* client) const
{
std::map<apiTrackingNumber, ClientConnection*>::iterator i = m_validationMap.begin();
for (;i != m_validationMap.end(); ++i)
{
if (i->second == client)
{
m_validationMap.erase(i);
break;
}
}
}
//------------------------------------------------------------
void SessionApiClient::validateClient (ClientConnection* client, const std::string & key)
{
//Key will be the real session key
//We will only use id if we aren't validating.
//The key will provide a username and an id from the station.
//We call SessionValidate(key, type) on the Session client
//It will callback with OnSessionValidate(trackingNumber, result, account, subscription, userdata);
//type will be ConfigLoginServer::getSessionType()
//result is hopefully RESULT_SUCCESS
//acount is struct (name, id, status) where status is ACCOUNT_STATUS_ACTIVE and id is unsigned
//subscription is hopefully SUBSCRIPTION_STATUS_ACTIVE could be trial
//user data is a void* and I think un-used.
//Then store the client in a map based on the key.
apiTrackingNumber track = SessionValidate(key.c_str(), static_cast<apiSessionType>(ConfigLoginServer::getSessionType()));
//apiTrackingNumber track = SessionConsume(key.c_str(), static_cast<apiSessionType>(ConfigLoginServer::getSessionType()));
LOG("LoginClientConnection", ("validateClient() for stationId (%lu) at IP (%s), key (%s), apiTrackingNumber (%u), validating session", client->getStationId(), client->getRemoteAddress().c_str(), key.c_str(), track));
//Ok to overwrite old or add new here.
m_validationMap[track] = client;
}
//------------------------------------------------------------
void SessionApiClient::loginClient (ClientConnection* client, const std::string& username, const std::string & password)
{
apiTrackingNumber track = SessionLogin(username.c_str(), password.c_str(), static_cast<apiSessionType>(ConfigLoginServer::getSessionType()), 0, 0);
LOG("LoginClientConnection", ("loginClient() for stationId (%lu) at IP (%s), key (%s), apiTrackingNumber (%u), validating session", client->getStationId(), client->getRemoteAddress().c_str(), password.c_str(), track));
//Ok to overwrite old or add new here.
m_validationMap[track] = client;
}
//------------------------------------------------------------
void SessionApiClient::OnConnectionOpened(const char * address, unsigned port)
{
UNREF(address);
UNREF(port);
// DEBUG_REPORT_LOG(true, ("Connection success\n"));
}
void SessionApiClient::OnConnectionClosed(const char * address, unsigned port)
{
UNREF(address);
UNREF(port);
// DEBUG_REPORT_LOG(true, ("Connection closed.\n"));
}
void SessionApiClient::OnConnectionFailed(const char * address, unsigned port)
{
UNREF(address);
UNREF(port);
// DEBUG_FATAL(true, ("Connection failed"));
}
void SessionApiClient::OnException()
{
// DEBUG_REPORT_LOG(true, ("Connection exception.\n"));
}
//------------------------------------------------------------------------------------------
void SessionApiClient::NotifySessionKick(const char ** sessionList,
const unsigned sessionCount)
{
UNREF(sessionList);
UNREF(sessionCount);
// DEBUG_REPORT_LOG(true, ("Session kick.\n"));
}
// ----------------------------------------------------------------------
void SessionApiClient::checkStatusForPurge(StationId account)
{
GetAccountSubscription(account, PlatformGameCode::SWG, NULL);
}
//------------------------------------------------------------------------------------------
void SessionApiClient::OnGetAccountSubscription(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
void * userData)
{
// This assumes that the only reason this would be called would be to check the status
// for the purge process. If something else ever uses getAccountSubscription, this will
// need to be changed.
if (result==RESULT_SUCCESS)
PurgeManager::onCheckStatusForPurge(account.GetId(), (account.GetStatus()==ACCOUNT_STATUS_ACTIVE));
}
// ======================================================================