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Initial LoginServer project commit
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// ======================================================================
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//
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// TaskCreateCharacter.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "FirstLoginServer.h"
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#include "TaskCreateCharacter.h"
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#include "LoginServer.h"
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#include "DatabaseConnection.h"
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#include "sharedNetworkMessages/GenericValueTypeMessage.h"
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#include "serverNetworkMessages/LoginCreateCharacterAckMessage.h"
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#include "sharedDatabaseInterface/DbSession.h"
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#include "sharedFoundation/NetworkIdArchive.h"
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// ======================================================================
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TaskCreateCharacter::TaskCreateCharacter(uint32 clusterId, StationId stationId, const Unicode::String &characterName, const NetworkId &characterId, int templateId, bool jedi) :
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TaskRequest(),
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m_clusterId(clusterId),
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m_stationId(stationId),
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m_characterName(characterName),
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m_characterId(characterId),
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m_templateId(templateId),
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m_jedi(jedi)
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{
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}
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// ----------------------------------------------------------------------
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bool TaskCreateCharacter::process(DB::Session *session)
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{
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CreateCharacterQuery qry;
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qry.cluster_id = static_cast<long>(m_clusterId);
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qry.station_id = static_cast<long>(m_stationId);
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qry.character_name = m_characterName;
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qry.character_id = m_characterId;
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qry.template_id = m_templateId;
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if (m_jedi)
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qry.character_type = 2; //TODO: Make an enum somewhere
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else
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qry.character_type = 1;
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bool rval = session->exec(&qry);
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qry.done();
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return rval;
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}
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// ----------------------------------------------------------------------
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void TaskCreateCharacter::onComplete()
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{
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LoginCreateCharacterAckMessage ackMessage(m_stationId,m_characterId);
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LoginServer::getInstance().sendToCluster(m_clusterId,ackMessage);
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// let all other galaxies know that a new character has been created for the station account
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GenericValueTypeMessage<StationId> const ncc("NewCharacterCreated", m_stationId);
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LoginServer::getInstance().sendToAllClusters(ncc, NULL, m_clusterId);
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}
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// ======================================================================
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TaskCreateCharacter::CreateCharacterQuery::CreateCharacterQuery() :
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Query(),
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cluster_id(),
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station_id(),
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character_name(),
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character_id(),
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template_id(),
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character_type()
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{
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}
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// ----------------------------------------------------------------------
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void TaskCreateCharacter::CreateCharacterQuery::getSQL(std::string &sql)
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{
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sql = std::string("begin ")+DatabaseConnection::getInstance().getSchemaQualifier()+"login.create_character(:cluster_id, :station_id, :character_name, :character_id, :template_name, :character_type); end;";
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// DEBUG_REPORT_LOG(true, ("TaskCreateCharacter SQL: %s\n", sql.c_str()));
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}
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// ----------------------------------------------------------------------
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bool TaskCreateCharacter::CreateCharacterQuery::bindParameters()
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{
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if (!bindParameter(cluster_id)) return false;
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if (!bindParameter(station_id)) return false;
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if (!bindParameter(character_name)) return false;
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if (!bindParameter(character_id)) return false;
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if (!bindParameter(template_id)) return false;
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if (!bindParameter(character_type)) return false;
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return true;
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}
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// ----------------------------------------------------------------------
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bool TaskCreateCharacter::CreateCharacterQuery::bindColumns()
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{
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return true;
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}
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// ----------------------------------------------------------------------
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DB::Query::QueryMode TaskCreateCharacter::CreateCharacterQuery::getExecutionMode() const
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{
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return MODE_PROCEXEC;
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}
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// ======================================================================
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