Initial LoginServer project commit

This commit is contained in:
Anonymous
2014-01-13 06:40:48 -07:00
parent d248ee5273
commit 004d02c834
73 changed files with 11005 additions and 0 deletions
@@ -0,0 +1,112 @@
// ======================================================================
//
// TaskCreateCharacter.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "FirstLoginServer.h"
#include "TaskCreateCharacter.h"
#include "LoginServer.h"
#include "DatabaseConnection.h"
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "serverNetworkMessages/LoginCreateCharacterAckMessage.h"
#include "sharedDatabaseInterface/DbSession.h"
#include "sharedFoundation/NetworkIdArchive.h"
// ======================================================================
TaskCreateCharacter::TaskCreateCharacter(uint32 clusterId, StationId stationId, const Unicode::String &characterName, const NetworkId &characterId, int templateId, bool jedi) :
TaskRequest(),
m_clusterId(clusterId),
m_stationId(stationId),
m_characterName(characterName),
m_characterId(characterId),
m_templateId(templateId),
m_jedi(jedi)
{
}
// ----------------------------------------------------------------------
bool TaskCreateCharacter::process(DB::Session *session)
{
CreateCharacterQuery qry;
qry.cluster_id = static_cast<long>(m_clusterId);
qry.station_id = static_cast<long>(m_stationId);
qry.character_name = m_characterName;
qry.character_id = m_characterId;
qry.template_id = m_templateId;
if (m_jedi)
qry.character_type = 2; //TODO: Make an enum somewhere
else
qry.character_type = 1;
bool rval = session->exec(&qry);
qry.done();
return rval;
}
// ----------------------------------------------------------------------
void TaskCreateCharacter::onComplete()
{
LoginCreateCharacterAckMessage ackMessage(m_stationId,m_characterId);
LoginServer::getInstance().sendToCluster(m_clusterId,ackMessage);
// let all other galaxies know that a new character has been created for the station account
GenericValueTypeMessage<StationId> const ncc("NewCharacterCreated", m_stationId);
LoginServer::getInstance().sendToAllClusters(ncc, NULL, m_clusterId);
}
// ======================================================================
TaskCreateCharacter::CreateCharacterQuery::CreateCharacterQuery() :
Query(),
cluster_id(),
station_id(),
character_name(),
character_id(),
template_id(),
character_type()
{
}
// ----------------------------------------------------------------------
void TaskCreateCharacter::CreateCharacterQuery::getSQL(std::string &sql)
{
sql = std::string("begin ")+DatabaseConnection::getInstance().getSchemaQualifier()+"login.create_character(:cluster_id, :station_id, :character_name, :character_id, :template_name, :character_type); end;";
// DEBUG_REPORT_LOG(true, ("TaskCreateCharacter SQL: %s\n", sql.c_str()));
}
// ----------------------------------------------------------------------
bool TaskCreateCharacter::CreateCharacterQuery::bindParameters()
{
if (!bindParameter(cluster_id)) return false;
if (!bindParameter(station_id)) return false;
if (!bindParameter(character_name)) return false;
if (!bindParameter(character_id)) return false;
if (!bindParameter(template_id)) return false;
if (!bindParameter(character_type)) return false;
return true;
}
// ----------------------------------------------------------------------
bool TaskCreateCharacter::CreateCharacterQuery::bindColumns()
{
return true;
}
// ----------------------------------------------------------------------
DB::Query::QueryMode TaskCreateCharacter::CreateCharacterQuery::getExecutionMode() const
{
return MODE_PROCEXEC;
}
// ======================================================================