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Added serverGame library
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// ======================================================================
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//
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// ConsoleCommandParserDefault.h
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_ConsoleCommandParserDefault_H
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#define INCLUDED_ConsoleCommandParserDefault_H
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#include "sharedCommandParser/CommandParser.h"
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#include <map>
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#include <hash_set>
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#include "UnicodeUtils.h"
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// ======================================================================
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class ConsoleCommandParserDefault : public CommandParser
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{
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public:
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typedef std::map<String_t, String_t> AliasMap_t;
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typedef std::hash_set<String_t> AliasGuardSet_t;
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explicit ConsoleCommandParserDefault (void);
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virtual bool performParsing (const NetworkId & userId, const StringVector_t & argv, const String_t & originalCommand, String_t & result, const CommandParser * node);
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private:
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ConsoleCommandParserDefault (const ConsoleCommandParserDefault & rhs);
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ConsoleCommandParserDefault & operator= (const ConsoleCommandParserDefault & rhs);
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void setAlias (const String_t & key, const String_t & value);
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/**
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* This method should be removed one day when localization rules the earth -- jww
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*/
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void setAlias (const char * key, const char * value);
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bool removeAlias (const String_t & key);
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private:
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AliasMap_t m_aliases;
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bool m_aliasGuard;
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AliasGuardSet_t m_aliasGuardSet;
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};
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// ======================================================================
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inline void ConsoleCommandParserDefault::setAlias (const char * const key, const char * const value)
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{
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NOT_NULL (key);
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NOT_NULL (value);
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setAlias (Unicode::narrowToWide (key), Unicode::narrowToWide (value));
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}
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//-----------------------------------------------------------------
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#endif // INCLUDED_ConsoleCommandParserDefault_H
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