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Added serverGame library
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// ======================================================================
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//
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// ConsoleCommandParserSpaceAi.h
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// Copyright (c) 2004 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_ConsoleCommandParserSpaceAi_H
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#define INCLUDED_ConsoleCommandParserSpaceAi_H
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#include "sharedCommandParser/CommandParser.h"
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#include "sharedFoundation/DynamicVariableList.h"
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// ======================================================================
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/**
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* Commands that are related to objvars
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*/
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class ConsoleCommandParserSpaceAi : public CommandParser
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{
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public:
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ConsoleCommandParserSpaceAi();
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virtual bool performParsing(const NetworkId & userId, const StringVector_t & argv, const String_t & originalCommand, String_t & result, const CommandParser * node);
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private:
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ConsoleCommandParserSpaceAi(const ConsoleCommandParserSpaceAi & rhs);
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ConsoleCommandParserSpaceAi & operator =(const ConsoleCommandParserSpaceAi & rhs);
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int getArgumentType(const Unicode::NarrowString &arg) const;
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void listObjvars(const DynamicVariableList::NestedList &objvarList, String_t &result, int tabCount, bool withPackingData);
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};
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// ======================================================================
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#endif // INCLUDED_ConsoleCommandParserSpaceAi_H
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