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https://bitbucket.org/theswgsource/src-1.2.git
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Added serverGame library
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//===================================================================
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//
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// ServerLotManagerNotification.cpp
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// asommers
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//
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// copyright 2001, sony online entertainment
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//
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//===================================================================
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#include "serverGame/FirstServerGame.h"
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#include "serverGame/ServerLotManagerNotification.h"
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#include "serverGame/ServerObject.h"
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#include "sharedGame/SharedTangibleObjectTemplate.h"
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//===================================================================
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// STATIC PUBLIC ServerLotManagerNotification
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//===================================================================
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ServerLotManagerNotification ServerLotManagerNotification::ms_instance;
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//-------------------------------------------------------------------
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ServerLotManagerNotification& ServerLotManagerNotification::getInstance ()
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{
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return ms_instance;
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}
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//===================================================================
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// PUBLIC ServerLotManagerNotification
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//===================================================================
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ServerLotManagerNotification::ServerLotManagerNotification () :
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LotManagerNotification ()
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{
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}
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//-------------------------------------------------------------------
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ServerLotManagerNotification::~ServerLotManagerNotification ()
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{
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}
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//-------------------------------------------------------------------
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void ServerLotManagerNotification::addToWorld (Object& object) const
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{
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const ServerObject* const serverObject = dynamic_cast<const ServerObject*> (&object);
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if (!serverObject)
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{
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DEBUG_WARNING (true, ("ServerLotManagerNotification::addToWorld - [%s] is not a server object", object.getObjectTemplate ()->getName ()));
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return;
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}
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const SharedTangibleObjectTemplate* const sharedTangibleObjectTemplate = dynamic_cast<const SharedTangibleObjectTemplate*> (serverObject->getSharedTemplate ());
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if (!sharedTangibleObjectTemplate)
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{
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DEBUG_WARNING (true, ("ServerLotManagerNotification::addToWorld - [%s] does not have a shared tangible object template", object.getObjectTemplate ()->getName ()));
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return;
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}
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const StructureFootprint* const structureFootprint = sharedTangibleObjectTemplate->getStructureFootprint ();
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NOT_NULL (structureFootprint);
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if (structureFootprint)
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LotManagerNotification::addToWorld (object, *structureFootprint);
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}
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//===================================================================
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