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https://bitbucket.org/theswgsource/src-1.2.git
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Added serverGame library
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// ======================================================================
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//
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// ServerObjectBaselinesManager.h
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//
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// Copyright 2000-2003 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_ServerObjectBaselinesManager_H
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#define INCLUDED_ServerObjectBaselinesManager_H
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// ======================================================================
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class Client;
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class NetworkId;
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class ServerObject;
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// ======================================================================
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class ServerObjectBaselinesManager
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{
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public:
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static void add(ServerObject const &object);
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static void addOpenedContainer(Client &client, int sequence, NetworkId const &containerId, std::string const &slotName);
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static void update();
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static void serverObjDestroyed(ServerObject const &obj);
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static void onContainerChanged(ServerObject const &object, ServerObject const *oldContainer, ServerObject const *newContainer);
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private:
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ServerObjectBaselinesManager();
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~ServerObjectBaselinesManager();
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ServerObjectBaselinesManager(ServerObjectBaselinesManager const &);
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ServerObjectBaselinesManager &operator=(ServerObjectBaselinesManager const &);
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};
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// ======================================================================
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#endif // INCLUDED_ServerObjectBaselinesManager_H
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