Added serverGame library

This commit is contained in:
Anonymous
2014-01-15 03:59:18 -07:00
parent 89291fb38c
commit 0196cf51d0
1032 changed files with 256379 additions and 0 deletions
@@ -0,0 +1,99 @@
// ======================================================================
//
// ServerShipObjectInterface.cpp
// asommers
//
// copyright 2004, sony online entertainment
//
// ======================================================================
#include "serverGame/FirstServerGame.h"
#include "serverGame/ServerShipObjectInterface.h"
#include "serverGame/ShipObject.h"
// ======================================================================
ServerShipObjectInterface::ServerShipObjectInterface(ShipObject const * const shipObject) :
ShipObjectInterface(),
m_shipObject(shipObject)
{
}
// ----------------------------------------------------------------------
ServerShipObjectInterface::~ServerShipObjectInterface()
{
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getMaximumSpeed() const
{
return m_shipObject->getShipActualSpeedMaximum();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getSpeedAcceleration() const
{
return m_shipObject->getShipActualAccelerationRate();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getSpeedDeceleration() const
{
return m_shipObject->getShipActualDecelerationRate();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getSlideDampener() const
{
return m_shipObject->getSlideDampener();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getMaximumYaw() const
{
return m_shipObject->getShipActualYawRateMaximum();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getYawAcceleration() const
{
return m_shipObject->getShipActualYawAccelerationRate();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getMaximumPitch() const
{
return m_shipObject->getShipActualPitchRateMaximum();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getPitchAcceleration() const
{
return m_shipObject->getShipActualPitchAccelerationRate();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getMaximumRoll() const
{
return m_shipObject->getShipActualRollRateMaximum();
}
// ----------------------------------------------------------------------
float ServerShipObjectInterface::getRollAcceleration() const
{
return m_shipObject->getShipActualRollAccelerationRate();
}
// ======================================================================