Added serverGame library

This commit is contained in:
Anonymous
2014-01-15 03:59:18 -07:00
parent 89291fb38c
commit 0196cf51d0
1032 changed files with 256379 additions and 0 deletions
@@ -0,0 +1,93 @@
//========================================================================
//
// ServerBuildingObjectTemplate.h
//
//IMPORTANT: Any code between //@BEGIN TFD... and //@END TFD... will be
//overwritten the next time the template definition is compiled. Do not
//make changes to code inside these blocks.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#ifndef _INCLUDED_ServerBuildingObjectTemplate_H
#define _INCLUDED_ServerBuildingObjectTemplate_H
#include "ServerTangibleObjectTemplate.h"
#include "sharedFoundation/DynamicVariable.h"
#include "sharedUtility/TemplateParameter.h"
class Vector;
typedef StructParam<ObjectTemplate> StructParamOT;
//@BEGIN TFD TEMPLATE REFS
//@END TFD TEMPLATE REFS
class ServerBuildingObjectTemplate : public ServerTangibleObjectTemplate
{
public:
//@BEGIN TFD ID
enum
{
ServerBuildingObjectTemplate_tag = TAG(B,U,I,O)
};
//@END TFD ID
public:
ServerBuildingObjectTemplate(const std::string & filename);
virtual ~ServerBuildingObjectTemplate();
virtual Tag getId(void) const;
virtual Tag getTemplateVersion(void) const;
virtual Tag getHighestTemplateVersion(void) const;
static void install(bool allowDefaultTemplateParams = true);
//@BEGIN TFD
public:
int getMaintenanceCost(bool testData = false) const;
int getMaintenanceCostMin(bool testData = false) const;
int getMaintenanceCostMax(bool testData = false) const;
bool getIsPublic(bool testData = false) const;
#ifdef _DEBUG
public:
// special code used by datalint
virtual void testValues(void) const;
#endif
protected:
virtual void load(Iff &file);
private:
IntegerParam m_maintenanceCost; // The weekly cost (in credits) of maintaining this Building.
BoolParam m_isPublic; // Whether by default the building is flagged public.
//@END TFD
public:
// user functions
virtual Object * createObject(void) const;
private:
Tag m_templateVersion; // the template version
bool m_versionOk; // flag that the template version loaded is the one we expect
static bool ms_allowDefaultTemplateParams; // flag to allow defaut params instead of fataling
static void registerMe(void);
static ObjectTemplate * create(const std::string & filename);
// no copying
ServerBuildingObjectTemplate(const ServerBuildingObjectTemplate &);
ServerBuildingObjectTemplate & operator =(const ServerBuildingObjectTemplate &);
};
inline void ServerBuildingObjectTemplate::install(bool allowDefaultTemplateParams)
{
ms_allowDefaultTemplateParams = allowDefaultTemplateParams;
//@BEGIN TFD INSTALL
ServerBuildingObjectTemplate::registerMe();
//@END TFD INSTALL
}
#endif // _INCLUDED_ServerBuildingObjectTemplate_H