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newer standards prefer nullptr over NULL - this is most of them but there are others too
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@@ -138,7 +138,7 @@ PlanetServerConnection *PlanetManager::getPlanetServerForScene(const std::string
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if (i!=instance().m_servers.end())
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return (*i).second.m_connection;
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else
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return NULL;
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return nullptr;
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}
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// ----------------------------------------------------------------------
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