newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-15 00:07:31 -06:00
parent 6bb5137dc4
commit 03dc62efba
937 changed files with 14983 additions and 14983 deletions
@@ -163,7 +163,7 @@ const CustomerServiceConnection * ConnectionServer::getCustomerServiceConnection
{
return (*(instance().customerServiceServers.begin()));
}
return NULL;
return nullptr;
}
//-----------------------------------------------------------------------
@@ -366,7 +366,7 @@ void ConnectionServer::addNewClient(ClientConnection* cconn, const NetworkId &oi
//send the game server a message about this client.
static const std::string loginTrace("TRACE_LOGIN");
LOG(loginTrace, ("NewClient(%d, %s, %s)", cconn->getSUID(), oid.getValueString().c_str(), cconn->getAccountName().c_str()));
NewClient m(oid, cconn->getAccountName(), cconn->getRemoteAddress(), cconn->getIsSecure(), false, cconn->getSUID(), NULL, cconn->getGameFeatures(), cconn->getSubscriptionFeatures(), cconn->getEntitlementTotalTime(), cconn->getEntitlementEntitledTime(), cconn->getEntitlementTotalTimeSinceLastLogin(), cconn->getEntitlementEntitledTimeSinceLastLogin(), cconn->getBuddyPoints(), cconn->getConsumedRewardEvents(), cconn->getClaimedRewardItems(), cconn->isUsingAdminLogin(), cconn->getCanSkipTutorial(), sendToStarport );
NewClient m(oid, cconn->getAccountName(), cconn->getRemoteAddress(), cconn->getIsSecure(), false, cconn->getSUID(), nullptr, cconn->getGameFeatures(), cconn->getSubscriptionFeatures(), cconn->getEntitlementTotalTime(), cconn->getEntitlementEntitledTime(), cconn->getEntitlementTotalTimeSinceLastLogin(), cconn->getEntitlementEntitledTimeSinceLastLogin(), cconn->getBuddyPoints(), cconn->getConsumedRewardEvents(), cconn->getClaimedRewardItems(), cconn->isUsingAdminLogin(), cconn->getCanSkipTutorial(), sendToStarport );
gconn->send(m, true);
//@todo move this to ClientConnection.cpp
}
@@ -375,7 +375,7 @@ void ConnectionServer::addNewClient(ClientConnection* cconn, const NetworkId &oi
void ConnectionServer::dropClient(ClientConnection * conn, const std::string& description)
{
DEBUG_FATAL(!conn, ("Cannot call dropClient with NULL connection"));
DEBUG_FATAL(!conn, ("Cannot call dropClient with nullptr connection"));
if (!conn) //lint !e774 // boolean within 'if' always evaluates to False //suppresed because this is only relevant in DEBUG builds
return;
@@ -466,7 +466,7 @@ GameConnection* ConnectionServer::getGameConnection(const std::string &sceneName
return (*i).second;
}
}
return NULL;
return nullptr;
}
// ----------------------------------------------------------------------
@@ -477,15 +477,15 @@ void ConnectionServer::handleConnectionServerIdMessage(const ConnectionServerId
const Service * const servicePrivate = getClientServicePrivate();
const Service * const servicePublic = getClientServicePublic();
FATAL(servicePrivate == NULL && servicePublic == NULL, ("No client service is active!"));
FATAL(servicePrivate == nullptr && servicePublic == nullptr, ("No client service is active!"));
const Service * const g = getGameService();
FATAL(g == NULL, ("No game service is active!"));
FATAL(g == nullptr, ("No game service is active!"));
const Service * const c = getChatService();
const Service * const cs = getCustomerService();
const uint16 pingPort = getPingPort ();
if((servicePrivate != NULL || servicePublic != NULL) && g != NULL) //lint !e774 // always evaluates to false // suppresed because the FATAL macro triggers this lint warning
if((servicePrivate != nullptr || servicePublic != nullptr) && g != nullptr) //lint !e774 // always evaluates to false // suppresed because the FATAL macro triggers this lint warning
{
uint16 chatPort = 0;
uint16 csPort = 0;
@@ -739,7 +739,7 @@ void ConnectionServer::receiveMessage(const MessageDispatch::Emitter & source, c
std::set<Client *>::const_iterator i;
for(i = clients.begin(); i != clients.end(); ++ i)
{
(*i)->setChatConnection(NULL);
(*i)->setChatConnection(nullptr);
}
}
}
@@ -782,7 +782,7 @@ void ConnectionServer::receiveMessage(const MessageDispatch::Emitter & source, c
std::set<Client *>::const_iterator i;
for(i = clients.begin(); i != clients.end(); ++ i)
{
(*i)->setCustomerServiceConnection(NULL);
(*i)->setCustomerServiceConnection(nullptr);
}
}
@@ -960,7 +960,7 @@ void ConnectionServer::remove()
// explicitly delete all connections that were setup from setupConnections rather than letting
// Connection::remove do it. There are connections that require a valid s_connectionServer which is deleted
// and set to NULL.
// and set to nullptr.
s_connectionServer->unsetupConnections();
SetupSharedLog::remove();
@@ -1316,7 +1316,7 @@ GameConnection* ConnectionServer::getGameConnection(uint32 gameServerId)
if (i != cs.gameServerMap.end())
return (*i).second;
return NULL;
return nullptr;
}
//-----------------------------------------------------------------------
@@ -1327,7 +1327,7 @@ GameConnection* ConnectionServer::getAnyGameConnection()
if (!cs.gameServerMap.empty())
return cs.gameServerMap.begin()->second;
return NULL;
return nullptr;
}
//-----------------------------------------------------------------------