newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-15 00:07:31 -06:00
parent 6bb5137dc4
commit 03dc62efba
937 changed files with 14983 additions and 14983 deletions
@@ -246,9 +246,9 @@ void PseudoClientConnection::receiveMessage(const Archive::ByteStream & message)
characterId = m_transferCharacterData.getDestinationCharacterId();
}
std::vector<std::pair<NetworkId, std::string> > static const emptyStringVector;
NewClient m(characterId, "TransferServer", NetworkHandler::getHostName(), true, false, stationId, NULL, 0, 0, 0, 0, 0, 0, 0, emptyStringVector, emptyStringVector, m_transferCharacterData.getCSToolId() != 0, true);
NewClient m(characterId, "TransferServer", NetworkHandler::getHostName(), true, false, stationId, nullptr, 0, 0, 0, 0, 0, 0, 0, emptyStringVector, emptyStringVector, m_transferCharacterData.getCSToolId() != 0, true);
m_gameConnection->send(m, true);
LOG("CustomerService", ("CharacterTransfer: Sent NewClient(%s, \"TransferServer\", \"%s\", true, false, %d, NULL, 0, 0)\n", characterId.getValueString().c_str(), NetworkHandler::getHostName().c_str(), stationId));
LOG("CustomerService", ("CharacterTransfer: Sent NewClient(%s, \"TransferServer\", \"%s\", true, false, %d, nullptr, 0, 0)\n", characterId.getValueString().c_str(), NetworkHandler::getHostName().c_str(), stationId));
}
}
else if(msg.isType("TransferLoginCharacterToSourceServer"))