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newer standards prefer nullptr over NULL - this is most of them but there are others too
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+6
-6
@@ -12,19 +12,19 @@
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namespace ConfigCustomerServiceServerNamespace
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{
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const char * s_clusterName = NULL;
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const char * s_centralServerAddress = NULL;
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const char * s_clusterName = nullptr;
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const char * s_centralServerAddress = nullptr;
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int s_centralServerPort = 0;
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const char * s_gameCode = NULL;
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const char * s_csServerAddress = NULL;
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const char * s_gameCode = nullptr;
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const char * s_csServerAddress = nullptr;
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int s_csServerPort = 0;
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int s_maxPacketsPerSecond = 50;
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int s_requestTimeoutSeconds = 300;
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int s_maxAllowedNumberOfTickets = 1;
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int s_gameServicePort = 0;
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int s_chatServicePort = 0;
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const char* s_chatServiceBindInterface = NULL;
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const char* s_gameServiceBindInterface = NULL;
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const char* s_chatServiceBindInterface = nullptr;
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const char* s_gameServiceBindInterface = nullptr;
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bool s_writeTicketToBugLog = false;
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};
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