newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-15 00:07:31 -06:00
parent 6bb5137dc4
commit 03dc62efba
937 changed files with 14983 additions and 14983 deletions
@@ -12,19 +12,19 @@
namespace ConfigCustomerServiceServerNamespace
{
const char * s_clusterName = NULL;
const char * s_centralServerAddress = NULL;
const char * s_clusterName = nullptr;
const char * s_centralServerAddress = nullptr;
int s_centralServerPort = 0;
const char * s_gameCode = NULL;
const char * s_csServerAddress = NULL;
const char * s_gameCode = nullptr;
const char * s_csServerAddress = nullptr;
int s_csServerPort = 0;
int s_maxPacketsPerSecond = 50;
int s_requestTimeoutSeconds = 300;
int s_maxAllowedNumberOfTickets = 1;
int s_gameServicePort = 0;
int s_chatServicePort = 0;
const char* s_chatServiceBindInterface = NULL;
const char* s_gameServiceBindInterface = NULL;
const char* s_chatServiceBindInterface = nullptr;
const char* s_gameServiceBindInterface = nullptr;
bool s_writeTicketToBugLog = false;
};