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newer standards prefer nullptr over NULL - this is most of them but there are others too
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@@ -46,7 +46,7 @@
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// ----------------------------------------------------------------------
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DatabaseProcess *DatabaseProcess::ms_theInstance = NULL;
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DatabaseProcess *DatabaseProcess::ms_theInstance = nullptr;
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// ----------------------------------------------------------------------
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@@ -627,7 +627,7 @@ void DatabaseProcess::sendToCommoditiesServer(GameNetworkMessage const &message,
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commoditiesConnection->send(message,reliable);
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}
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else
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DEBUG_REPORT_LOG(true, ("commoditiesConnection is NULL\n"));
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DEBUG_REPORT_LOG(true, ("commoditiesConnection is nullptr\n"));
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}
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// ----------------------------------------------------------------------
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