mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-07-30 00:15:47 -04:00
newer standards prefer nullptr over NULL - this is most of them but there are others too
This commit is contained in:
@@ -55,7 +55,7 @@
|
||||
|
||||
// ======================================================================
|
||||
|
||||
Loader *Loader::ms_instance = NULL;
|
||||
Loader *Loader::ms_instance = nullptr;
|
||||
|
||||
// ======================================================================
|
||||
|
||||
@@ -72,7 +72,7 @@ void Loader::remove()
|
||||
{
|
||||
NOT_NULL(ms_instance);
|
||||
delete ms_instance;
|
||||
ms_instance = NULL;
|
||||
ms_instance = nullptr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
@@ -442,7 +442,7 @@ void Loader::receiveMessage(const MessageDispatch::Emitter & source, const Messa
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
ValidateCharacterForLoginMessage msg(ri);
|
||||
verifyCharacter(msg.getSuid(), msg.getCharacterId(), NULL);
|
||||
verifyCharacter(msg.getSuid(), msg.getCharacterId(), nullptr);
|
||||
}
|
||||
else if(message.isType("TransferGetLoginLocationData"))
|
||||
{
|
||||
@@ -647,7 +647,7 @@ void Loader::checkVersionNumber(int expectedVersion, bool fatalOnMismatch)
|
||||
void Loader::requestChunk(uint32 processId,int nodeX, int nodeZ, const std::string &sceneId)
|
||||
{
|
||||
ObjectLocator * const regularLocator=new ChunkLocator(nodeX, nodeZ, sceneId, processId, true);
|
||||
ObjectLocator * goldLocator=NULL;
|
||||
ObjectLocator * goldLocator=nullptr;
|
||||
if (ConfigServerDatabase::getEnableGoldDatabase())
|
||||
goldLocator = new ChunkLocator(nodeX, nodeZ, sceneId, processId, false);
|
||||
addLocatorsForServer(processId, regularLocator, goldLocator);
|
||||
@@ -671,7 +671,7 @@ void Loader::requestCharacter(const NetworkId &characterId, uint32 gameServerId)
|
||||
i=m_multipleLoginLock.find(characterId);
|
||||
if (i==m_multipleLoginLock.end())
|
||||
{
|
||||
addLocatorsForServer(gameServerId, new CharacterLocator(characterId), NULL);
|
||||
addLocatorsForServer(gameServerId, new CharacterLocator(characterId), nullptr);
|
||||
|
||||
DEBUG_REPORT_LOG(true,("Adding multipleLoginLock for %s\n",characterId.getValueString().c_str()));
|
||||
m_multipleLoginLock[characterId] = gameServerId;
|
||||
@@ -684,7 +684,7 @@ void Loader::requestCharacter(const NetworkId &characterId, uint32 gameServerId)
|
||||
}
|
||||
}
|
||||
else
|
||||
addLocatorsForServer(gameServerId, new CharacterLocator(characterId), NULL);
|
||||
addLocatorsForServer(gameServerId, new CharacterLocator(characterId), nullptr);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
@@ -692,7 +692,7 @@ void Loader::requestCharacter(const NetworkId &characterId, uint32 gameServerId)
|
||||
void Loader::loadContainedObject(const NetworkId &containerId, const NetworkId &objectId, uint32 gameServerId)
|
||||
{
|
||||
LOG("AuctionRetrieval", ("Loader::received loadContainedObject for loading object %s for retrieval", objectId.getValueString().c_str()));
|
||||
addLocatorsForServer(gameServerId, new ContainedObjectLocator(containerId,objectId), NULL);
|
||||
addLocatorsForServer(gameServerId, new ContainedObjectLocator(containerId,objectId), nullptr);
|
||||
}
|
||||
|
||||
|
||||
@@ -700,7 +700,7 @@ void Loader::loadContainedObject(const NetworkId &containerId, const NetworkId &
|
||||
|
||||
void Loader::loadContents(const NetworkId &containerId, uint32 gameServerId)
|
||||
{
|
||||
addLocatorsForServer(gameServerId, new ContentsLocator(containerId), NULL);
|
||||
addLocatorsForServer(gameServerId, new ContentsLocator(containerId), nullptr);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
@@ -820,7 +820,7 @@ void Loader::removeLoadLock(const NetworkId &characterId)
|
||||
if (i->second!=0)
|
||||
{
|
||||
DEBUG_REPORT_LOG(true,("Now handling delayed login request for character %s\n",characterId.getValueString().c_str()));
|
||||
addLocatorsForServer(i->second, new CharacterLocator(characterId), NULL);
|
||||
addLocatorsForServer(i->second, new CharacterLocator(characterId), nullptr);
|
||||
}
|
||||
|
||||
m_loadLock.erase(i);
|
||||
|
||||
Reference in New Issue
Block a user