newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-15 00:07:31 -06:00
parent 6bb5137dc4
commit 03dc62efba
937 changed files with 14983 additions and 14983 deletions
@@ -309,11 +309,11 @@ void CommandQueue::executeCommandQueue()
{
CommandQueueEntry &entry = *(m_queue.begin());
// try to recover from having a null command
// try to recover from having a nullptr command
// maybe this should result in a fatal error?
if ( entry.m_command == 0 )
{
WARNING( true, ( "executeCommandQueue: entry.m_command was NULL! WTF?\n" ) );
WARNING( true, ( "executeCommandQueue: entry.m_command was nullptr! WTF?\n" ) );
m_queue.pop();
m_state = State_Waiting;
m_nextEventTime = 0.f;
@@ -387,7 +387,7 @@ void CommandQueue::executeCommandQueue()
// switch state might have removed elements from the queue and invalidated entry
// so we can't assume that we're still safe
if(!m_queue.empty() && (&(*(m_queue.begin())) == &entry) && m_queue.begin()->m_command != NULL)
if(!m_queue.empty() && (&(*(m_queue.begin())) == &entry) && m_queue.begin()->m_command != nullptr)
{
handleEntryRemoved(*(m_queue.begin()), true);
m_queue.pop();
@@ -458,7 +458,7 @@ void CommandQueue::updateClient(TimerClass timerClass )
{
CreatureObject * const creatureOwner = getServerOwner().asCreatureObject();
if ( (creatureOwner == NULL)
if ( (creatureOwner == nullptr)
|| !creatureOwner->getClient())
{
return;
@@ -475,7 +475,7 @@ void CommandQueue::updateClient(TimerClass timerClass )
if ( entry.m_command == 0 ) // woah that's bad news!
{
WARNING( true, ( "CommandQueue::updateClient(): command was NULL!\n" ) );
WARNING( true, ( "CommandQueue::updateClient(): command was nullptr!\n" ) );
return;
}
@@ -539,7 +539,7 @@ void CommandQueue::notifyClient()
{
CreatureObject * const creatureOwner = getServerOwner().asCreatureObject();
if ( (creatureOwner == NULL)
if ( (creatureOwner == nullptr)
|| !creatureOwner->getClient())
{
return;
@@ -555,7 +555,7 @@ void CommandQueue::notifyClient()
if ( entry.m_command == 0 )
{
WARNING( true, ( "CommandQueue::notifyClient(): command was NULL!\n" ) );
WARNING( true, ( "CommandQueue::notifyClient(): command was nullptr!\n" ) );
return;
}
@@ -612,7 +612,7 @@ bool CommandQueue::doWarmupTrigger(const CommandQueueEntry &entry )
CreatureObject * const creatureOwner = getServerOwner().asCreatureObject();
if (creatureOwner != NULL)
if (creatureOwner != nullptr)
{
creatureOwner->doWarmupChecks( *entry.m_command, entry.m_targetId, entry.m_params, m_status, m_statusDetail );
@@ -620,7 +620,7 @@ bool CommandQueue::doWarmupTrigger(const CommandQueueEntry &entry )
if ( m_status == Command::CEC_Success )
{
FATAL( entry.m_command == 0, ( "entry had a null command\n" ) );
FATAL( entry.m_command == 0, ( "entry had a nullptr command\n" ) );
std::vector<float> timeValues;
timeValues.push_back( entry.m_command->m_warmTime );
@@ -659,7 +659,7 @@ uint32 CommandQueue::getCurrentCommand() const
if ( entry.m_command == 0 )
{
WARNING( true, ( "CommandQueue::getCurrentCommand(): command was NULL!\n" ) );
WARNING( true, ( "CommandQueue::getCurrentCommand(): command was nullptr!\n" ) );
return 0;
}
@@ -680,7 +680,7 @@ void CommandQueue::switchState()
if ( entry.m_command == 0 )
{
WARNING( true, ( "CommandQueue::switchState(): command was NULL!\n" ) );
WARNING( true, ( "CommandQueue::switchState(): command was nullptr!\n" ) );
return;
}
@@ -726,7 +726,7 @@ void CommandQueue::switchState()
bool const targetIsAuthoritative = target && target->isAuthoritative();
REPORT_LOG(true, ("CommandQueue::switchState():QUEUE_ENTRY_COMMAND: commandName=[%s] commandHash=[%lu] owner=[%s][%s][%s] target=[%s][%s][%s] sequenceId=[%lu] params=[%s] clearable=[%s] priority=[%d]\n",
entryCopy.m_command ? entryCopy.m_command->m_commandName.c_str() : "NULL",
entryCopy.m_command ? entryCopy.m_command->m_commandName.c_str() : "nullptr",
entryCopy.m_command ? entryCopy.m_command->m_commandHash : 0,
NameManager::getInstance().getPlayerName(getOwner().getNetworkId()).c_str(),
getOwner().getNetworkId().getValueString().c_str(),
@@ -746,7 +746,7 @@ void CommandQueue::switchState()
for (; itEntry != m_queue.end(); ++itEntry)
{
REPORT_LOG(true, ("CommandQueue::switchState():QUEUE_ENTRY_QUEUE: commandName=[%s]\n", itEntry->m_command ? itEntry->m_command->m_commandName.c_str() : "NULL"));
REPORT_LOG(true, ("CommandQueue::switchState():QUEUE_ENTRY_QUEUE: commandName=[%s]\n", itEntry->m_command ? itEntry->m_command->m_commandName.c_str() : "nullptr"));
}
}
#endif
@@ -838,7 +838,7 @@ void CommandQueue::switchState()
bool const targetIsAuthoritative = target && target->isAuthoritative();
REPORT_LOG(true, ("CommandQueue::switchState():QUEUE_ENTRY_COMMAND: commandName=[%s] commandHash=[%lu] owner=[%s][%s][%s] target=[%s][%s][%s] sequenceId=[%lu] params=[%s] clearable=[%s] priority=[%d]\n",
entryCopy.m_command ? entryCopy.m_command->m_commandName.c_str() : "NULL",
entryCopy.m_command ? entryCopy.m_command->m_commandName.c_str() : "nullptr",
entryCopy.m_command ? entryCopy.m_command->m_commandHash : 0,
NameManager::getInstance().getPlayerName(getOwner().getNetworkId()).c_str(),
getOwner().getNetworkId().getValueString().c_str(),
@@ -858,7 +858,7 @@ void CommandQueue::switchState()
for (; itEntry != m_queue.end(); ++itEntry)
{
REPORT_LOG(true, ("CommandQueue::switchState():QUEUE_ENTRY_QUEUE: commandName=[%s]\n", itEntry->m_command ? itEntry->m_command->m_commandName.c_str() : "NULL"));
REPORT_LOG(true, ("CommandQueue::switchState():QUEUE_ENTRY_QUEUE: commandName=[%s]\n", itEntry->m_command ? itEntry->m_command->m_commandName.c_str() : "nullptr"));
}
}
#endif
@@ -1160,7 +1160,7 @@ void CommandQueue::notifyClientOfCommandRemoval(uint32 sequenceId, float waitTim
CreatureObject * const creatureOwner = getServerOwner().asCreatureObject();
if ( (creatureOwner != NULL)
if ( (creatureOwner != nullptr)
&& creatureOwner->getClient()
&& (sequenceId != 0))
{
@@ -1359,7 +1359,7 @@ void CommandQueue::executeCommand(Command const &command, NetworkId const &targe
CreatureObject * const creatureOwner = getServerOwner().asCreatureObject();
if (creatureOwner != NULL)
if (creatureOwner != nullptr)
{
CreatureController * const creatureController = creatureOwner->getCreatureController();
if (creatureController && creatureController->getSecureTrade())
@@ -1399,7 +1399,7 @@ void CommandQueue::executeCommand(Command const &command, NetworkId const &targe
TangibleObject * const tangibleOwner = getServerOwner().asTangibleObject();
if (tangibleOwner != NULL)
if (tangibleOwner != nullptr)
{
// Really execute the command - swap targets if necessary, and call
// forceExecuteCommand (which will handle messaging if not authoritative)
@@ -1440,7 +1440,7 @@ CommandQueue * CommandQueue::getCommandQueue(Object & object)
{
Property * const property = object.getProperty(getClassPropertyId());
return (property != NULL) ? (static_cast<CommandQueue *>(property)) : NULL;
return (property != nullptr) ? (static_cast<CommandQueue *>(property)) : nullptr;
}
// ----------------------------------------------------------------------