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newer standards prefer nullptr over NULL - this is most of them but there are others too
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@@ -239,7 +239,7 @@ void GameServerMetricsData::updateData()
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"Max: %s requested load on %s which has been pending for %s. Limit = %d.",
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id.getValueString().c_str(),
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CalendarTime::convertEpochToTimeStringLocal(oldestPendingLoadRequestTime).c_str(),
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CalendarTime::convertSecondsToMS((int)::time(NULL) - oldestPendingLoadRequestTime).c_str(),
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CalendarTime::convertSecondsToMS((int)::time(nullptr) - oldestPendingLoadRequestTime).c_str(),
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GameServer::getPendingLoadRequestLimit()
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);
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else
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