mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-10-15 05:13:17 -04:00
newer standards prefer nullptr over NULL - this is most of them but there are others too
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@@ -46,7 +46,7 @@ CityPathNode::CityPathNode ( Vector const & position_w, NetworkId const & source
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m_source(sourceId),
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m_creator(),
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m_relativePosition_o(Vector::zero),
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m_spatialHandle(NULL),
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m_spatialHandle(nullptr),
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m_debugId( gs_debugIdCounter++ )
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{
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snapToTerrain();
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@@ -59,7 +59,7 @@ CityPathNode::CityPathNode ( Vector const & position_w, NetworkId const & source
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m_source(sourceId),
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m_creator(creatorId),
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m_relativePosition_o(Vector::zero),
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m_spatialHandle(NULL),
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m_spatialHandle(nullptr),
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m_debugId( gs_debugIdCounter++ )
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{
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updateRelativePosition();
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@@ -158,7 +158,7 @@ void CityPathNode::loadInfoFromObjvars ( void )
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{
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ServerObject const * sourceObject = getSourceObject();
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if(sourceObject == NULL) return;
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if(sourceObject == nullptr) return;
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const DynamicVariableList & objvars = sourceObject->getObjVars();
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@@ -188,7 +188,7 @@ void CityPathNode::loadEdgesFromObjvars ( void )
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{
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ServerObject const * sourceObject = getSourceObject();
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if(sourceObject == NULL) return;
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if(sourceObject == nullptr) return;
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DynamicVariableList const & objvars = sourceObject->getObjVars();
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@@ -203,11 +203,11 @@ void CityPathNode::loadEdgesFromObjvars ( void )
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{
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ServerObject * serverObject = ServerWorld::findObjectByNetworkId( idList[i] );
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if(serverObject == NULL) continue;
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if(serverObject == nullptr) continue;
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CityPathNode * otherNode = _getGraph()->findNodeForObject(*serverObject);
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if(otherNode == NULL) continue;
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if(otherNode == nullptr) continue;
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addEdge(otherNode->getIndex());
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otherNode->addEdge(getIndex());
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@@ -233,7 +233,7 @@ void CityPathNode::saveInfoToObjvars ( void )
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{
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ServerObject * sourceObject = getSourceObject();
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if(sourceObject == NULL) return;
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if(sourceObject == nullptr) return;
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// ----------
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@@ -294,7 +294,7 @@ void CityPathNode::saveEdgesToObjvars ( void )
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CityPathNode * neighborNode = _getGraph()->_getNode(neighborIndex);
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if(neighborNode == NULL) continue;
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if(neighborNode == nullptr) continue;
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NetworkId const & neighborSourceId = neighborNode->getSourceId();
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@@ -327,7 +327,7 @@ void CityPathNode::saveNeighbors ( void )
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CityPathNode * neighborNode = _getGraph()->_getNode(neighborIndex);
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if(neighborNode == NULL) continue;
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if(neighborNode == nullptr) continue;
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neighborNode->saveToObjvars();
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}
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@@ -420,7 +420,7 @@ bool CityPathNode::sanityCheck ( bool doWarnings ) const
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CityPathNode const * neighborNode = _getGraph()->_getNode(neighborIndex);
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if(neighborNode == NULL)
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if(neighborNode == nullptr)
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{
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DEBUG_WARNING(doWarnings,("CityPathNode::sanityCheck - Node has an edge to a non-existent node\n"));
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insaneCount++;
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@@ -458,7 +458,7 @@ bool CityPathNode::sanityCheck ( bool doWarnings ) const
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CityPathNode const * nodeA = this;
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CityPathNode const * nodeB = _getGraph()->_getNode(getNeighbor(i));
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if(nodeB == NULL) continue;
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if(nodeB == nullptr) continue;
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if(nodeB->getType() == PNT_CityBuilding) continue;
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@@ -493,7 +493,7 @@ void CityPathNode::reload ( void )
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{
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ServerObject const * sourceObject = getSourceObject();
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if(sourceObject == NULL) return;
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if(sourceObject == nullptr) return;
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// ----------
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@@ -521,7 +521,7 @@ bool CityPathNode::hasEdgeTo ( NetworkId const & neighborId ) const
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CityPathNode const * neighborNode = _getGraph()->_getNode(neighborIndex);
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if(neighborNode == NULL) continue;
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if(neighborNode == nullptr) continue;
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if(neighborNode->getSourceId() == neighborId) return true;
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}
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@@ -535,7 +535,7 @@ void CityPathNode::snapToTerrain ( void )
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{
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CellProperty const * cell = getCell();
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if((cell == NULL) || (cell == CellProperty::getWorldCellProperty()))
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if((cell == nullptr) || (cell == CellProperty::getWorldCellProperty()))
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{
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Vector pos_w = getPosition_w();
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