newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-15 00:07:31 -06:00
parent 6bb5137dc4
commit 03dc62efba
937 changed files with 14983 additions and 14983 deletions
@@ -40,7 +40,7 @@
// class GameScriptObject static members
//========================================================================
GameScriptObject::ScriptDataMap * GameScriptObject::ms_scriptDataMap = NULL;
GameScriptObject::ScriptDataMap * GameScriptObject::ms_scriptDataMap = nullptr;
bool GameScriptObject::m_pauseScripting = false;
@@ -52,7 +52,7 @@ bool GameScriptObject::m_pauseScripting = false;
* Class constructor.
*/
GameScriptObject::GameScriptObject(void) :
m_owner(NULL),
m_owner(nullptr),
m_scriptList(),
m_scriptListInitialized(false),
m_scriptListValid(false),
@@ -69,11 +69,11 @@ GameScriptObject::~GameScriptObject()
{
{
PROFILER_AUTO_BLOCK_DEFINE("GameScriptObject::~GameScriptObject removeJavaId\n");
if (JavaLibrary::instance() != NULL /*&& m_javaId != NULL*/)
if (JavaLibrary::instance() != nullptr /*&& m_javaId != nullptr*/)
{
NOT_NULL(m_owner);
JavaLibrary::removeJavaId(m_owner->getNetworkId());
// m_javaId = NULL;
// m_javaId = nullptr;
}
}
@@ -82,7 +82,7 @@ GameScriptObject::~GameScriptObject()
removeAll();
}
m_scriptList.clear();
m_owner = NULL;
m_owner = nullptr;
} // GameScriptObject::~GameScriptObject
/**
@@ -92,7 +92,7 @@ GameScriptObject::~GameScriptObject()
*/
bool GameScriptObject::installScriptEngine(void)
{
if (JavaLibrary::instance() != NULL)
if (JavaLibrary::instance() != nullptr)
{
DEBUG_WARNING(true, ("Trying to install script engine more than once"));
return true;
@@ -101,7 +101,7 @@ bool GameScriptObject::installScriptEngine(void)
ms_scriptDataMap = new GameScriptObject::ScriptDataMap;
Scripting::InitScriptFuncHashMap();
JavaLibrary::install();
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return false;
enableNewJediTracking(ConfigServerGame::getEnableNewJedi());
return true;
@@ -114,7 +114,7 @@ void GameScriptObject::removeScriptEngine(void)
{
JavaLibrary::remove();
delete ms_scriptDataMap;
ms_scriptDataMap = NULL;
ms_scriptDataMap = nullptr;
Scripting::RemoveScriptFuncHashMap();
} // GameScriptObject::removeScriptEngine
@@ -145,10 +145,10 @@ void GameScriptObject::alter(real time)
*/
void GameScriptObject::setOwnerIsAuthoritative(bool authoritative, uint32 pid)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
if (m_owner != NULL && m_owner->getNetworkId() != NetworkId::cms_invalid)
if (m_owner != nullptr && m_owner->getNetworkId() != NetworkId::cms_invalid)
{
JavaLibrary::instance()->setObjIdAuthoritative(m_owner->getNetworkId(), authoritative, pid);
@@ -171,9 +171,9 @@ void GameScriptObject::setOwnerIsAuthoritative(bool authoritative, uint32 pid)
*/
void GameScriptObject::setOwnerIsLoaded(void)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
if (m_owner != NULL && m_owner->getNetworkId() != NetworkId::cms_invalid)
if (m_owner != nullptr && m_owner->getNetworkId() != NetworkId::cms_invalid)
{
JavaLibrary::instance()->setObjIdLoaded(m_owner->getNetworkId());
}
@@ -189,9 +189,9 @@ void GameScriptObject::setOwnerIsLoaded(void)
*/
void GameScriptObject::setOwnerIsInitialized(void)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
if (m_owner != NULL && m_owner->getNetworkId() != NetworkId::cms_invalid)
if (m_owner != nullptr && m_owner->getNetworkId() != NetworkId::cms_invalid)
{
JavaLibrary::instance()->setObjIdInitialized(m_owner->getNetworkId());
if (m_owner->isAuthoritative())
@@ -211,10 +211,10 @@ void GameScriptObject::setOwnerIsInitialized(void)
*/
void GameScriptObject::setOwnerDestroyed(void)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
if (m_owner != NULL && m_owner->getNetworkId() != NetworkId::cms_invalid && m_owner->isAuthoritative())
if (m_owner != nullptr && m_owner->getNetworkId() != NetworkId::cms_invalid && m_owner->isAuthoritative())
JavaLibrary::flagDestroyed(m_owner->getNetworkId());
} //lint !e1762 Do not make const
@@ -283,7 +283,7 @@ int GameScriptObject::attachScript(const std::string& scriptName, bool runTrigge
}
else
{
if (ms_scriptDataMap == NULL || JavaLibrary::instance() == NULL)
if (ms_scriptDataMap == nullptr || JavaLibrary::instance() == nullptr)
return SCRIPT_CONTINUE;
if (ms_scriptDataMap->find(scriptName) == ms_scriptDataMap->end())
@@ -379,7 +379,7 @@ int GameScriptObject::detachScript(const std::string& scriptName)
else
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return SCRIPT_CONTINUE;
// Make sure to call the detach trigger on this one script if one exists.
@@ -420,12 +420,12 @@ void GameScriptObject::initScriptInstances()
{
m_scriptListInitialized = true;
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
if (!m_owner)
{
WARNING_STRICT_FATAL(true, ("Use of null m_owner in ::initScriptInstances()"));
WARNING_STRICT_FATAL(true, ("Use of nullptr m_owner in ::initScriptInstances()"));
return;
}
@@ -454,7 +454,7 @@ void GameScriptObject::initScriptInstances()
*/
void GameScriptObject::removeAll(void)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
// removeAll() cannot be overriden by scripts
@@ -483,12 +483,12 @@ int GameScriptObject::trigAllScripts(Scripting::TrigId trigId, ScriptParams &par
{
NOT_NULL(m_owner);
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return SCRIPT_CONTINUE;
// if (m_javaId == NULL && m_owner != NULL && m_owner->getNetworkId().getValue() != 0)
// if (m_javaId == nullptr && m_owner != nullptr && m_owner->getNetworkId().getValue() != 0)
// {
// if (JavaLibrary::instance() != NULL)
// if (JavaLibrary::instance() != nullptr)
// m_javaId = JavaLibrary::getObjId(m_owner->getNetworkId());
// }
@@ -497,7 +497,7 @@ int GameScriptObject::trigAllScripts(Scripting::TrigId trigId, ScriptParams &par
//Authoritative check temporarily removed because some triggers aren't being called
//because the setAuth message hasn't come in yet from Central on load.
if (m_owner == NULL) //@todo FIX THIS HACK || !m_owner->isAuthoritative())
if (m_owner == nullptr) //@todo FIX THIS HACK || !m_owner->isAuthoritative())
return SCRIPT_CONTINUE;
if(!m_owner->isAuthoritative())
@@ -506,7 +506,7 @@ int GameScriptObject::trigAllScripts(Scripting::TrigId trigId, ScriptParams &par
Archive::put(paramArchive, params);
MessageQueueScriptTrigger * data = new MessageQueueScriptTrigger(static_cast<int>(trigId), paramArchive);
ServerController * controller = dynamic_cast<ServerController *>(m_owner->getController());
if(controller != NULL)
if(controller != nullptr)
{
controller->appendMessage(
CM_scriptTrigger,
@@ -557,13 +557,13 @@ int GameScriptObject::trigAllScripts(Scripting::TrigId trigId, ScriptParams &par
*/
int GameScriptObject::trigOneScript(const std::string& scriptName, Scripting::TrigId trigId, ScriptParams &params) const
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return SCRIPT_CONTINUE;
if (m_pauseScripting)
return SCRIPT_CONTINUE;
if (m_owner == NULL /*|| !m_owner->isAuthoritative()*/)
if (m_owner == nullptr /*|| !m_owner->isAuthoritative()*/)
return SCRIPT_OVERRIDE;
if (!m_owner->isAuthoritative() && (trigId != Scripting::TRIG_ATTACH &&
@@ -607,7 +607,7 @@ int GameScriptObject::trigOneScript(const std::string& scriptName, Scripting::Tr
int GameScriptObject::trigScriptFromConsole(const Scripting::TrigId trigId,
const std::string &scriptName, const StringVector_t &args) const
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
{
LOG("ScriptInvestigation", ("Returning script continue from console trigger request because there is no JavaLibrary instance\n"));
return SCRIPT_CONTINUE;
@@ -619,9 +619,9 @@ int GameScriptObject::trigScriptFromConsole(const Scripting::TrigId trigId,
return SCRIPT_CONTINUE;
}
if (m_owner == NULL )
if (m_owner == nullptr )
{
LOG("ScriptInvestigation", ("Returning script override from console trigger request becuase m_owner is null\n"));
LOG("ScriptInvestigation", ("Returning script override from console trigger request becuase m_owner is nullptr\n"));
return SCRIPT_OVERRIDE;
}
@@ -660,14 +660,14 @@ int GameScriptObject::trigScriptFromConsole(const Scripting::TrigId trigId,
bool GameScriptObject::handleMessage(const std::string &messageName,
const ScriptDictionaryPtr & data)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
{
WARNING_STRICT_FATAL(true, ("(messageToFailure) GameScriptObject::handleMessage got message "
"when Java not running"));
return true;
}
if (getOwner() == NULL)
if (getOwner() == nullptr)
{
WARNING_STRICT_FATAL(true, ("(messageToFailure) GameScriptObject::handleMessage got message "
"with no owner"));
@@ -703,7 +703,7 @@ bool GameScriptObject::handleMessage(const std::string &messageName, const std::
{
ScriptDictionaryPtr dictionary;
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return true;
if (m_pauseScripting)
@@ -733,7 +733,7 @@ bool GameScriptObject::handleMessage(const std::string &messageName, const std::
*/
int GameScriptObject::callScriptCommandHandler(std::string const &funcName, ScriptParams &params) const
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return SCRIPT_CONTINUE;
if (m_pauseScripting)
@@ -757,7 +757,7 @@ int GameScriptObject::callScriptCommandHandler(std::string const &funcName, Scri
*/
int GameScriptObject::callScriptBuffHandler(std::string const &funcName, ScriptParams &params) const
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return SCRIPT_CONTINUE;
if (m_pauseScripting)
@@ -825,7 +825,7 @@ void GameScriptObject::enumerateScripts(std::vector<std::string> &scriptNames) c
*/
void GameScriptObject::makeScriptDictionary(const ScriptParams & params, ScriptDictionaryPtr & dictionary)
{
if (JavaLibrary::instance() != NULL)
if (JavaLibrary::instance() != nullptr)
{
JavaDictionaryPtr jdp;
JavaLibrary::instance()->convert(params, jdp);
@@ -840,7 +840,7 @@ void GameScriptObject::makeScriptDictionary(const ScriptParams & params, ScriptD
*/
bool GameScriptObject::isScriptingEnabled(void)
{
if (JavaLibrary::instance() != NULL)
if (JavaLibrary::instance() != nullptr)
return true;
return false;
} // GameScriptObject::isScriptingEnabled
@@ -854,7 +854,7 @@ bool GameScriptObject::isScriptingEnabled(void)
*/
bool GameScriptObject::reloadScript(const std::string& scriptName)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return false;
@@ -904,7 +904,7 @@ bool GameScriptObject::reloadScript(const std::string& scriptName)
*/
void GameScriptObject::enableLogging(bool enable)
{
if (JavaLibrary::instance() != NULL)
if (JavaLibrary::instance() != nullptr)
JavaLibrary::instance()->enableLogging(enable);
} // GameScriptObject::enableLogging
@@ -917,7 +917,7 @@ void GameScriptObject::enableLogging(bool enable)
*/
void GameScriptObject::enableNewJediTracking(bool enableTracking)
{
if (JavaLibrary::instance() != NULL)
if (JavaLibrary::instance() != nullptr)
JavaLibrary::instance()->enableNewJediTracking(enableTracking);
} // GameScriptObject::enableNewJediTracking
@@ -946,7 +946,7 @@ Scheduler & GameScriptObject::getScriptScheduler()
void GameScriptObject::onStopWatching(ServerObject & subject)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
if (m_owner)
@@ -959,7 +959,7 @@ void GameScriptObject::onStopWatching(ServerObject & subject)
void GameScriptObject::onWatching(ServerObject & subject)
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
if (m_owner)
@@ -972,7 +972,7 @@ void GameScriptObject::onWatching(ServerObject & subject)
void GameScriptObject::runOneScript(const std::string & scriptName, const std::string & methodName, const std::string & argTypes, ScriptParams & args)
{
if (JavaLibrary::instance() != NULL)
if (JavaLibrary::instance() != nullptr)
IGNORE_RETURN( JavaLibrary::instance()->runScript(NetworkId(), scriptName, methodName, argTypes, args) );
}
@@ -994,7 +994,7 @@ std::string GameScriptObject::callScriptConsoleHandler(const std::string & scrip
{
static const std::string errorReturnString;
if (JavaLibrary::instance() != NULL)
if (JavaLibrary::instance() != nullptr)
{
return JavaLibrary::instance()->callScriptConsoleHandler(scriptName, methodName, argTypes, args);
}
@@ -1019,7 +1019,7 @@ void GameScriptObject::callSpaceClearOvert(const NetworkId &ship)
std::string GameScriptObject::callDumpTargetInfo( NetworkId &id )
{
if( JavaLibrary::instance() != NULL )
if( JavaLibrary::instance() != nullptr )
{
return JavaLibrary::instance()->getObjectDumpInfo( id );
}
@@ -1030,7 +1030,7 @@ std::string GameScriptObject::callDumpTargetInfo( NetworkId &id )
void GameScriptObject::setScriptVar(const std::string & name, int value)
{
if (JavaLibrary::instance() == NULL || m_owner == NULL)
if (JavaLibrary::instance() == nullptr || m_owner == nullptr)
return;
JavaLibrary::setScriptVar(*m_owner, name, value);
@@ -1040,7 +1040,7 @@ void GameScriptObject::setScriptVar(const std::string & name, int value)
void GameScriptObject::setScriptVar(const std::string & name, float value)
{
if (JavaLibrary::instance() == NULL || m_owner == NULL)
if (JavaLibrary::instance() == nullptr || m_owner == nullptr)
return;
JavaLibrary::setScriptVar(*m_owner, name, value);
@@ -1050,7 +1050,7 @@ void GameScriptObject::setScriptVar(const std::string & name, float value)
void GameScriptObject::setScriptVar(const std::string & name, const std::string & value)
{
if (JavaLibrary::instance() == NULL || m_owner == NULL)
if (JavaLibrary::instance() == nullptr || m_owner == nullptr)
return;
JavaLibrary::setScriptVar(*m_owner, name, value);
@@ -1060,7 +1060,7 @@ void GameScriptObject::setScriptVar(const std::string & name, const std::string
void GameScriptObject::packAllScriptVarDeltas()
{
if (JavaLibrary::instance() == NULL)
if (JavaLibrary::instance() == nullptr)
return;
JavaLibrary::packAllDeltaScriptVars();
@@ -1070,7 +1070,7 @@ void GameScriptObject::packAllScriptVarDeltas()
void GameScriptObject::clearScriptVars()
{
if (JavaLibrary::instance() == NULL || m_owner == NULL)
if (JavaLibrary::instance() == nullptr || m_owner == nullptr)
return;
JavaLibrary::clearScriptVars(*m_owner);
@@ -1080,7 +1080,7 @@ void GameScriptObject::clearScriptVars()
void GameScriptObject::packScriptVars(std::vector<int8> & target) const
{
if (JavaLibrary::instance() == NULL || m_owner == NULL)
if (JavaLibrary::instance() == nullptr || m_owner == nullptr)
return;
JavaLibrary::packScriptVars(*m_owner, target);
@@ -1090,7 +1090,7 @@ void GameScriptObject::packScriptVars(std::vector<int8> & target) const
void GameScriptObject::unpackScriptVars(const std::vector<int8> & source) const
{
if (JavaLibrary::instance() == NULL || m_owner == NULL)
if (JavaLibrary::instance() == nullptr || m_owner == nullptr)
return;
JavaLibrary::unpackScriptVars(*m_owner, source);
@@ -1100,7 +1100,7 @@ void GameScriptObject::unpackScriptVars(const std::vector<int8> & source) const
void GameScriptObject::unpackDeltaScriptVars(const std::vector<int8> & data) const
{
if (JavaLibrary::instance() == NULL || m_owner == NULL)
if (JavaLibrary::instance() == nullptr || m_owner == nullptr)
return;
DEBUG_REPORT_LOG(! m_owner, ("A game script object received a request to unpack script var synchronization data, but it has no owner object!!! All GameScriptObjects MUST have owners!\n"));
@@ -1238,18 +1238,18 @@ namespace Archive
GameScriptObject * GameScriptObject::asGameScriptObject(Object * const object)
{
ServerObject * const serverObject = (object != NULL) ? object->asServerObject() : NULL;
ServerObject * const serverObject = (object != nullptr) ? object->asServerObject() : nullptr;
return (serverObject != NULL) ? serverObject->getScriptObject() : NULL;
return (serverObject != nullptr) ? serverObject->getScriptObject() : nullptr;
}
// ----------------------------------------------------------------------
GameScriptObject const * GameScriptObject::asGameScriptObject(Object const * const object)
{
ServerObject const * const serverObject = (object != NULL) ? object->asServerObject() : NULL;
ServerObject const * const serverObject = (object != nullptr) ? object->asServerObject() : nullptr;
return (serverObject != NULL) ? serverObject->getScriptObject() : NULL;
return (serverObject != nullptr) ? serverObject->getScriptObject() : nullptr;
}
// ======================================================================