newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-15 00:07:31 -06:00
parent 6bb5137dc4
commit 03dc62efba
937 changed files with 14983 additions and 14983 deletions
@@ -43,7 +43,7 @@ namespace ScriptMethodsPvpNamespace
const char * makeCopyOfString(const char * rhs)
{
char * lhs = NULL;
char * lhs = nullptr;
if (rhs)
{
lhs = new char[strlen(rhs) + 1];
@@ -668,7 +668,7 @@ jobjectArray JNICALL ScriptMethodsPvpNamespace::pvpGetEnemyFlags(JNIEnv *env, jo
if (ScriptConversion::convert(enemyStrings, strArray))
return strArray->getReturnValue();
}
return NULL;
return nullptr;
}
// ----------------------------------------------------------------------
@@ -749,7 +749,7 @@ jboolean JNICALL ScriptMethodsPvpNamespace::pvpHasBattlefieldEnemyFlag(JNIEnv *e
* @param actor The actor for the enemy check
* @param from The center of the range
* @param range The distance to query.
* @return null if there is an error, or an array of enemy objects which are in range.
* @return nullptr if there is an error, or an array of enemy objects which are in range.
*/
jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetEnemiesInRange(JNIEnv *env, jobject self, jlong actor, jlong location, jfloat range)
{
@@ -799,7 +799,7 @@ jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetEnemiesInRange(JNIEnv *env,
* @param angle The cone angle, in degrees, that the cone sweeps out. The
* total cone angle is twice this angle; therefore, this angle
* represents the angle swept out to each side of the cone axis.
* @return null if there is an error, or an array of enemy objects which are in range.
* @return nullptr if there is an error, or an array of enemy objects which are in range.
*/
jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetEnemiesInCone(JNIEnv *env, jobject self, jlong actor, jlong coneCenterObjectId, jlong coneDirectionObjectId, jfloat range, jfloat angle)
{
@@ -853,7 +853,7 @@ jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetEnemiesInCone(JNIEnv *env, j
* @param angle The cone angle, in degrees, that the cone sweeps out. The
* total cone angle is twice this angle; therefore, this angle
* represents the angle swept out to each side of the cone axis.
* @return null if there is an error, or an array of enemy objects which are in range.
* @return nullptr if there is an error, or an array of enemy objects which are in range.
*/
jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetEnemiesInConeLocation(JNIEnv *env, jobject self, jlong actor, jlong coneCenterObjectId, jobject coneDirectionLocation, jfloat range, jfloat angle)
{
@@ -900,7 +900,7 @@ jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetEnemiesInConeLocation(JNIEnv
* @param actor The actor for the canAttack check
* @param from The center of the range
* @param range The distance to query.
* @return null if there is an error, or an array of attackable objects which are in range.
* @return nullptr if there is an error, or an array of attackable objects which are in range.
*/
jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetTargetsInRange(JNIEnv *env, jobject self, jlong actor, jlong location, jfloat range)
{
@@ -951,7 +951,7 @@ jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetTargetsInRange(JNIEnv *env,
* @param angle The cone angle, in degrees, that the cone sweeps out. The
* total cone angle is twice this angle; therefore, this angle
* represents the angle swept out to each side of the cone axis.
* @return null if there is an error, or an array of attackable objects which are in range.
* @return nullptr if there is an error, or an array of attackable objects which are in range.
*/
jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetTargetsInCone(JNIEnv *env, jobject self, jlong actor, jlong coneCenterObjectId, jlong coneDirectionObjectId, jfloat range, jfloat angle)
{
@@ -1005,7 +1005,7 @@ jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetTargetsInCone(JNIEnv *env, j
* @param angle The cone angle, in degrees, that the cone sweeps out. The
* total cone angle is twice this angle; therefore, this angle
* represents the angle swept out to each side of the cone axis.
* @return null if there is an error, or an array of attackable objects which are in range.
* @return nullptr if there is an error, or an array of attackable objects which are in range.
*/
jlongArray JNICALL ScriptMethodsPvpNamespace::pvpGetTargetsInConeLocation(JNIEnv *env, jobject self, jlong actor, jlong coneCenterObjectId, jobject coneDirectionLocation, jfloat range, jfloat angle)
{