mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-07-31 01:15:48 -04:00
newer standards prefer nullptr over NULL - this is most of them but there are others too
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+10
-10
@@ -22,7 +22,7 @@ using namespace Base;
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GenericConnection::GenericConnection(const char *host, short port, GenericAPICore *apiCore, unsigned reconnectTimeout, unsigned noDataTimeoutSecs, unsigned noAckTimeoutSecs, unsigned incomingBufSizeInKB, unsigned outgoingBufSizeInKB, unsigned keepAlive, unsigned maxRecvMessageSizeInKB)
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: m_bConnected(CON_NONE),
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m_apiCore(apiCore),
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m_con(NULL),
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m_con(nullptr),
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m_host(host),
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m_port(port),
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m_lastTrack(123455), //random choice != 1
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@@ -47,8 +47,8 @@ GenericConnection::~GenericConnection()
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{
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if(m_con)
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{
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m_con->SetHandler(NULL);
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m_con->Disconnect();//don't worry about onterminated being called, we've set it's handler to null, so it wont
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m_con->SetHandler(nullptr);
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m_con->Disconnect();//don't worry about onterminated being called, we've set it's handler to nullptr, so it wont
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m_con->Release();
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}
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@@ -61,7 +61,7 @@ void GenericConnection::disconnect()
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{
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m_con->Disconnect();
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//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
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m_con = NULL;
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m_con = nullptr;
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}
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m_conState = CON_DISCONNECT;
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m_bConnected = CON_NONE;
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@@ -74,7 +74,7 @@ void GenericConnection::OnTerminated(TcpConnection *con)
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if(m_con)
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{
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m_con->Release();
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m_con = NULL;
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m_con = nullptr;
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}
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m_conState = CON_DISCONNECT;
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m_bConnected = CON_NONE;
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@@ -90,7 +90,7 @@ void GenericConnection::OnRoutePacket(TcpConnection *con, const unsigned char *d
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get(iter, type);
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get(iter, track);
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GenericResponse *res = NULL;
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GenericResponse *res = nullptr;
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// the following if block is a temporary fix that prevents
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// a crash with a game team in which they occasionally find
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@@ -148,7 +148,7 @@ void GenericConnection::process()
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{
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m_con->SetHandler(this);
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m_conState = CON_NEGOTIATE;
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m_conTimeout = time(NULL) + m_reconnectTimeout;
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m_conTimeout = time(nullptr) + m_reconnectTimeout;
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}
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break;
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case CON_NEGOTIATE:
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@@ -169,12 +169,12 @@ void GenericConnection::process()
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put(msg, m_apiCore->getGameCode());
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Send(msg);
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}
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else if(time(NULL) > m_conTimeout)
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else if(time(nullptr) > m_conTimeout)
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{
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// we did not connect
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m_con->Disconnect();
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//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
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m_con = NULL;
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m_con = nullptr;
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m_conState = CON_DISCONNECT;
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m_bConnected = CON_NONE;
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}
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@@ -190,7 +190,7 @@ void GenericConnection::process()
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{
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m_con->Disconnect();
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//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
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m_con = NULL;
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m_con = nullptr;
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}
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}
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m_manager->GiveTime();
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