mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-07-30 00:15:47 -04:00
newer standards prefer nullptr over NULL - this is most of them but there are others too
This commit is contained in:
+10
-10
@@ -28,7 +28,7 @@ unsigned GenericConnection::ms_crcBytes = 0;
|
||||
GenericConnection::GenericConnection(const char *host, short port, GenericAPICore *apiCore, unsigned reconnectTimeout, unsigned noDataTimeoutSecs, unsigned noAckTimeoutSecs, unsigned incomingBufSizeInKB, unsigned outgoingBufSizeInKB, unsigned keepAlive, unsigned maxRecvMessageSizeInKB, unsigned holdTime)
|
||||
: m_bConnected(false),
|
||||
m_apiCore(apiCore),
|
||||
m_con(NULL),
|
||||
m_con(nullptr),
|
||||
m_host(host),
|
||||
m_nextHost(host),
|
||||
m_port(port),
|
||||
@@ -72,8 +72,8 @@ GenericConnection::~GenericConnection()
|
||||
{
|
||||
if(m_con)
|
||||
{
|
||||
m_con->SetHandler(NULL);
|
||||
m_con->Disconnect();//don't worry about onterminated being called, we've set it's handler to null, so it wont
|
||||
m_con->SetHandler(nullptr);
|
||||
m_con->Disconnect();//don't worry about onterminated being called, we've set it's handler to nullptr, so it wont
|
||||
m_con->Release();
|
||||
}
|
||||
|
||||
@@ -96,7 +96,7 @@ void GenericConnection::disconnect()
|
||||
{
|
||||
m_con->Disconnect();
|
||||
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
|
||||
m_con = NULL;
|
||||
m_con = nullptr;
|
||||
}
|
||||
m_conState = CON_DISCONNECT;
|
||||
m_bConnected = false;
|
||||
@@ -112,7 +112,7 @@ void GenericConnection::OnTerminated(UdpConnection *con)
|
||||
if(m_con)
|
||||
{
|
||||
m_con->Release();
|
||||
m_con = NULL;
|
||||
m_con = nullptr;
|
||||
}
|
||||
m_conState = CON_DISCONNECT;
|
||||
m_bConnected = false;
|
||||
@@ -146,7 +146,7 @@ void GenericConnection::OnRoutePacket(UdpConnection *con, const unsigned char *d
|
||||
get(iter, type);
|
||||
get(iter, track);
|
||||
#endif
|
||||
GenericResponse *res = NULL;
|
||||
GenericResponse *res = nullptr;
|
||||
|
||||
// the following if block is a temporary fix that prevents
|
||||
// a crash with a game team in which they occasionally find
|
||||
@@ -208,7 +208,7 @@ void GenericConnection::process(bool giveTime)
|
||||
{
|
||||
m_con->SetHandler(this);
|
||||
m_conState = CON_NEGOTIATE;
|
||||
m_conTimeout = time(NULL) + m_reconnectTimeout;
|
||||
m_conTimeout = time(nullptr) + m_reconnectTimeout;
|
||||
}
|
||||
break;
|
||||
case CON_NEGOTIATE:
|
||||
@@ -225,12 +225,12 @@ void GenericConnection::process(bool giveTime)
|
||||
m_apiCore->OnConnect(m_host.c_str(), m_port);
|
||||
m_bConnected = true;
|
||||
}
|
||||
else if(time(NULL) > m_conTimeout)
|
||||
else if(time(nullptr) > m_conTimeout)
|
||||
{
|
||||
// we did not connect
|
||||
m_con->Disconnect();
|
||||
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
|
||||
m_con = NULL;
|
||||
m_con = nullptr;
|
||||
m_conState = CON_DISCONNECT;
|
||||
m_bConnected = false;
|
||||
}
|
||||
@@ -246,7 +246,7 @@ void GenericConnection::process(bool giveTime)
|
||||
{
|
||||
m_con->Disconnect();
|
||||
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
|
||||
m_con = NULL;
|
||||
m_con = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user