diff --git a/engine/server/library/serverGame/src/shared/object/ServerObject.cpp b/engine/server/library/serverGame/src/shared/object/ServerObject.cpp index 08367a64..db1319bd 100755 --- a/engine/server/library/serverGame/src/shared/object/ServerObject.cpp +++ b/engine/server/library/serverGame/src/shared/object/ServerObject.cpp @@ -3276,9 +3276,9 @@ void ServerObject::removeTriggerVolume(const std::string & name) void ServerObject::sendControllerMessageToAuthServer(enum GameControllerMessage cm, MessageQueue::Data * msg, float value) { #ifdef _DEBUG - WARNING(isInEndBaselines(), ("sendControllerMessageToAuthServer while ending baselines: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); + DEBUG_WARNING(isInEndBaselines(), ("sendControllerMessageToAuthServer while ending baselines: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); - WARNING(!isInitialized(), ("sendControllerMessageToAuthServer while uninitialized: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); + DEBUG_WARNING(!isInitialized(), ("sendControllerMessageToAuthServer while uninitialized: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); #endif Controller * controller = getController();