From 0491c0faf297e7f664df63571151b0e5d1229ec7 Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Mon, 9 May 2016 16:58:45 +0000 Subject: [PATCH] silence warnings about sendControllerMessageToAuthServer while uninitialized - closes #22 for release builds, see bug for more info --- .../library/serverGame/src/shared/object/ServerObject.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/server/library/serverGame/src/shared/object/ServerObject.cpp b/engine/server/library/serverGame/src/shared/object/ServerObject.cpp index 08367a64..db1319bd 100755 --- a/engine/server/library/serverGame/src/shared/object/ServerObject.cpp +++ b/engine/server/library/serverGame/src/shared/object/ServerObject.cpp @@ -3276,9 +3276,9 @@ void ServerObject::removeTriggerVolume(const std::string & name) void ServerObject::sendControllerMessageToAuthServer(enum GameControllerMessage cm, MessageQueue::Data * msg, float value) { #ifdef _DEBUG - WARNING(isInEndBaselines(), ("sendControllerMessageToAuthServer while ending baselines: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); + DEBUG_WARNING(isInEndBaselines(), ("sendControllerMessageToAuthServer while ending baselines: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); - WARNING(!isInitialized(), ("sendControllerMessageToAuthServer while uninitialized: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); + DEBUG_WARNING(!isInitialized(), ("sendControllerMessageToAuthServer while uninitialized: message id=(%d) from object id=[%s], template=[%s], on server id=[%d]", static_cast(cm), getNetworkId().getValueString().c_str(), getObjectTemplateName(), static_cast(GameServer::getInstance().getProcessId()))); #endif Controller * controller = getController();