mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-08-03 04:19:20 -04:00
let's see how many typos i have
This commit is contained in:
@@ -65,6 +65,8 @@
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#include "sharedNetworkMessages/GenericValueTypeMessage.h"
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#include "sharedNetworkMessages/ObjectChannelMessages.h"
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#include "sharedFoundation/CrcConstexpr.hpp"
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#include <utility>
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#include <algorithm>
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@@ -650,243 +652,282 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
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if (gameConnection)
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sourceGameServer = gameConnection->getProcessId();
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if(message.isType("FlagObjectForDeleteMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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FlagObjectForDeleteMessage m(ri);
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handleDeleteMessage(sourceGameServer, m.getId(),m.getReason(),m.getImmediate(),m.getDemandLoadedContainer(),m.getCascadeReason());
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}
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else if(message.isType("CreateObjectByCrcMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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CreateObjectByCrcMessage t(ri);
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// DEBUG_REPORT_LOG(true,("Got CreateObjectByCrcMessage for %s\n", t.getId().getValueString().c_str()));
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newObject(sourceGameServer, t.getId(), t.getCrc(), t.getObjectType(), t.getContainer());
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}
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else if(message.isType("EndBaselinesMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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EndBaselinesMessage t(ri);
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endBaselines(t.getId(),sourceGameServer);
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}
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else if(message.isType("DeltasMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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DeltasMessage msg(ri);
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handleDeltasMessage(sourceGameServer,msg);
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}
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else if(message.isType("BaselinesMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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BaselinesMessage msg(ri);
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handleBaselinesMessage(sourceGameServer,msg);
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}
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else if(message.isType("UpdateObjectPositionMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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UpdateObjectPositionMessage msg(ri);
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getSnapshotForObject(msg.getNetworkId(), sourceGameServer).handleUpdateObjectPosition(msg);
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}
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else if(message.isType("AddCharacterMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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AddCharacterMessage ocm(ri);
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DEBUG_REPORT_LOG(true, ("Got AddCharacterMessage for object %s.\n",ocm.getObjectId().getValueString().c_str()));
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addCharacter(ocm.getAccountNumber(), ocm.getObjectId(), ocm.getProcess(), ocm.getName(), ocm.getSpecial());
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}
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else if (message.isType("UnloadObjectMessage"))
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{
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// TODO: keep track of when it's done saving so we know when we can reload it
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}
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else if (message.isType("MessageToMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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MessageToMessage m(ri);
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handleMessageTo (sourceGameServer, m.getData());
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}
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else if (message.isType("MessageToAckMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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MessageToAckMessage m(ri);
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handleMessageToAck (sourceGameServer, m.getMessageId());
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}
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else if (message.isType("ServerDeleteCharacterMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ServerDeleteCharacterMessage m(ri);
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deleteCharacter(m.getStationId(), m.getCharacterId());
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}
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else if (message.isType("RenameCharacterMessageEx"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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RenameCharacterMessageEx msg(ri);
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renameCharacter(sourceGameServer, static_cast<int8>(msg.getRenameCharacterMessageSource()), msg.getStationId(), msg.getCharacterId(), msg.getNewName(), msg.getOldName(), msg.getLastNameChangeOnly(), msg.getRequestedBy(), nullptr);
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}
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else if (message.isType("UnloadedPlayerMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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UnloadedPlayerMessage msg(ri);
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unloadCharacter(msg.getPlayerId(),sourceGameServer);
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}
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else if (message.isType("MoveToPlayer"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > msg(ri);
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moveToPlayer(sourceGameServer, msg.getValue().first, msg.getValue().second, -1, false, false);
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}
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else if (message.isType("MoveToPlayerBankMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > msg(ri);
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moveToPlayer(sourceGameServer, msg.getValue().first, msg.getValue().second, -1, true, false);
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}
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else if (message.isType("MoveToPlayerDatapadMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, int> > msg(ri);
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moveToPlayer(sourceGameServer, msg.getValue().first.first, msg.getValue().first.second, msg.getValue().second, false, true);
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}
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else if (message.isType("FixLoadWith"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, int> > msg(ri);
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fixLoadWith(sourceGameServer, msg.getValue().first.first, msg.getValue().first.second, msg.getValue().second);
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}
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else if (message.isType("ClusterShutdownMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<bool> msg(ri);
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m_clusterShuttingDown = msg.getValue();
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}
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else if (message.isType("StartSaveMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<NetworkId > msg(ri);
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userRequestedSave(sourceGameServer, msg.getValue());
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}
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else if (message.isType("RestoreHouseMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
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restoreHouse(msg.getValue().first, msg.getValue().second);
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}
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else if (message.isType("RestoreCharacterMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
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restoreCharacter(msg.getValue().first, msg.getValue().second);
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}
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else if (message.isType("UndeleteItemMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
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LOG("CustomerService", ("undeleteItem %s request from %s", msg.getValue().first.getValueString().c_str(), msg.getValue().second.c_str()));
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undeleteItem(msg.getValue().first, msg.getValue().second);
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}
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else if (message.isType("MoveToPlayerMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, std::string> > msg(ri);
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LOG("CustomerService", ("moveToPlayer %s, %s request from %s", msg.getValue().first.first.getValueString().c_str(), msg.getValue().first.second.getValueString().c_str(), msg.getValue().second.c_str()));
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moveToPlayer(msg.getValue().first.first, msg.getValue().first.second, msg.getValue().second);
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}
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else if (message.isType("CentralRequestSave"))
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{
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centralRequestedSave();
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}
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else if (message.isType("PlanetRequestSave"))
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{
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planetRequestedSave();
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}
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else if (message.isType("AddResourceTypeMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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AddResourceTypeMessage msg(ri);
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handleAddResourceTypeMessage(sourceGameServer, msg);
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}
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else if (message.isType("BountyHunterTargetMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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BountyHunterTargetMessage msg(ri);
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getSnapshotForServer(sourceGameServer).handleBountyHunterTargetMessage(msg);
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}
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else if ( (message.isType("CMCreateAuctionMessage")) ||
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(message.isType("CMCreateAuctionBidMessage")) ||
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(message.isType("CMCreateLocationMessage")) ||
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(message.isType("CMUpdateAuctionMessage")) ||
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(message.isType("CMUpdateLocationMessage")) ||
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(message.isType("CMDeleteAuctionMessage")) ||
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(message.isType("CMDeleteLocationMessage")) )
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{
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const CommoditiesServerConnection * commConnection = dynamic_cast<const CommoditiesServerConnection *>(&source);
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uint32 commServerId = 0;
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if (commConnection)
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commServerId = commConnection->getProcessId();
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getCommoditiesSnapshot(commServerId).handleCommoditiesDataMessage(message);
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}
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else if (message.isType("LoadCommodities"))
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{
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if (m_commoditiesSnapshot)
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const uint32 messageType = message.getType();
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switch(messageType) {
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case constcrc("FlagObjectForDeleteMessage") :
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{
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m_commoditiesSnapshot->startLoadAfterSaveComplete();
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if (!isSaveInProgress())
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m_startSaveWhenPossible = true;
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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FlagObjectForDeleteMessage m(ri);
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handleDeleteMessage(sourceGameServer, m.getId(),m.getReason(),m.getImmediate(),m.getDemandLoadedContainer(),m.getCascadeReason());
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break;
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}
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else
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case constcrc("CreateObjectByCrcMessage") :
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{
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startLoadCommodities();
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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CreateObjectByCrcMessage t(ri);
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// DEBUG_REPORT_LOG(true,("Got CreateObjectByCrcMessage for %s\n", t.getId().getValueString().c_str()));
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newObject(sourceGameServer, t.getId(), t.getCrc(), t.getObjectType(), t.getContainer());
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break;
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}
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case constcrc("EndBaselinesMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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EndBaselinesMessage t(ri);
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endBaselines(t.getId(),sourceGameServer);
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break;
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}
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case constcrc("DeltasMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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DeltasMessage msg(ri);
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handleDeltasMessage(sourceGameServer,msg);
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break;
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}
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case constcrc("BaselinesMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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BaselinesMessage msg(ri);
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handleBaselinesMessage(sourceGameServer,msg);
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break;
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}
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case constcrc("UpdateObjectPositionMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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UpdateObjectPositionMessage msg(ri);
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getSnapshotForObject(msg.getNetworkId(), sourceGameServer).handleUpdateObjectPosition(msg);
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break;
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}
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case constcrc("AddCharacterMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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AddCharacterMessage ocm(ri);
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DEBUG_REPORT_LOG(true, ("Got AddCharacterMessage for object %s.\n",ocm.getObjectId().getValueString().c_str()));
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addCharacter(ocm.getAccountNumber(), ocm.getObjectId(), ocm.getProcess(), ocm.getName(), ocm.getSpecial());
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break;
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}
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case constcrc("UnloadObjectMessage") :
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{
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// TODO: keep track of when it's done saving so we know when we can reload it
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break;
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}
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case constcrc("MessageToMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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MessageToMessage m(ri);
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handleMessageTo (sourceGameServer, m.getData());
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break;
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}
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case constcrc("MessageToAckMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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MessageToAckMessage m(ri);
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handleMessageToAck (sourceGameServer, m.getMessageId());
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break;
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}
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case constcrc("ServerDeleteCharacterMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ServerDeleteCharacterMessage m(ri);
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deleteCharacter(m.getStationId(), m.getCharacterId());
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break;
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}
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case constcrc("RenameCharacterMessageEx") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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RenameCharacterMessageEx msg(ri);
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renameCharacter(sourceGameServer, static_cast<int8>(msg.getRenameCharacterMessageSource()), msg.getStationId(), msg.getCharacterId(), msg.getNewName(), msg.getOldName(), msg.getLastNameChangeOnly(), msg.getRequestedBy(), nullptr);
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break;
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}
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case constcrc("UnloadedPlayerMessage") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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UnloadedPlayerMessage msg(ri);
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unloadCharacter(msg.getPlayerId(),sourceGameServer);
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break;
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}
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case constcrc("MoveToPlayer") :
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > msg(ri);
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moveToPlayer(sourceGameServer, msg.getValue().first, msg.getValue().second, -1, false, false);
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break;
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}
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case constcrc("MoveToPlayerBankMessage") :
|
||||
{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
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GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > msg(ri);
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|
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moveToPlayer(sourceGameServer, msg.getValue().first, msg.getValue().second, -1, true, false);
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break;
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}
|
||||
case constcrc("MoveToPlayerDatapadMessage") :
|
||||
{
|
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, int> > msg(ri);
|
||||
|
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moveToPlayer(sourceGameServer, msg.getValue().first.first, msg.getValue().first.second, msg.getValue().second, false, true);
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break;
|
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}
|
||||
case constcrc("FixLoadWith") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, int> > msg(ri);
|
||||
|
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fixLoadWith(sourceGameServer, msg.getValue().first.first, msg.getValue().first.second, msg.getValue().second);
|
||||
break;
|
||||
}
|
||||
case constcrc("ClusterShutdownMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<bool> msg(ri);
|
||||
|
||||
m_clusterShuttingDown = msg.getValue();
|
||||
break;
|
||||
}
|
||||
case constcrc("StartSaveMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<NetworkId > msg(ri);
|
||||
|
||||
userRequestedSave(sourceGameServer, msg.getValue());
|
||||
break;
|
||||
}
|
||||
case constcrc("RestoreHouseMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
|
||||
|
||||
restoreHouse(msg.getValue().first, msg.getValue().second);
|
||||
break;
|
||||
}
|
||||
case constcrc("RestoreCharacterMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
|
||||
|
||||
restoreCharacter(msg.getValue().first, msg.getValue().second);
|
||||
break;
|
||||
}
|
||||
case constcrc("UndeleteItemMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
|
||||
|
||||
LOG("CustomerService", ("undeleteItem %s request from %s", msg.getValue().first.getValueString().c_str(), msg.getValue().second.c_str()));
|
||||
undeleteItem(msg.getValue().first, msg.getValue().second);
|
||||
break;
|
||||
}
|
||||
case constcrc("MoveToPlayerMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, std::string> > msg(ri);
|
||||
|
||||
LOG("CustomerService", ("moveToPlayer %s, %s request from %s", msg.getValue().first.first.getValueString().c_str(), msg.getValue().first.second.getValueString().c_str(), msg.getValue().second.c_str()));
|
||||
moveToPlayer(msg.getValue().first.first, msg.getValue().first.second, msg.getValue().second);
|
||||
break;
|
||||
}
|
||||
case constcrc("CentralRequestSave") :
|
||||
{
|
||||
centralRequestedSave();
|
||||
break;
|
||||
}
|
||||
case constcrc("PlanetRequestSave") :
|
||||
{
|
||||
planetRequestedSave();
|
||||
break;
|
||||
}
|
||||
case constcrc("AddResourceTypeMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
AddResourceTypeMessage msg(ri);
|
||||
handleAddResourceTypeMessage(sourceGameServer, msg);
|
||||
break;
|
||||
}
|
||||
case constcrc("BountyHunterTargetMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
BountyHunterTargetMessage msg(ri);
|
||||
getSnapshotForServer(sourceGameServer).handleBountyHunterTargetMessage(msg);
|
||||
break;
|
||||
}
|
||||
case constcrc("CMCreateAuctionMessage") :
|
||||
case constcrc("CMCreateAuctionBidMessage") :
|
||||
case constcrc("CMCreateLocationMessage") :
|
||||
case constcrc("CMUpdateAuctionMessage") :
|
||||
case constcrc("CMUpdateLocationMessage") :
|
||||
case constcrc("CMDeleteAuctionMessage") :
|
||||
case constcrc("CMDeleteLocationMessage") :
|
||||
{
|
||||
const CommoditiesServerConnection * commConnection = dynamic_cast<const CommoditiesServerConnection *>(&source);
|
||||
uint32 commServerId = 0;
|
||||
if (commConnection)
|
||||
commServerId = commConnection->getProcessId();
|
||||
|
||||
getCommoditiesSnapshot(commServerId).handleCommoditiesDataMessage(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("LoadCommodities") :
|
||||
{
|
||||
if (m_commoditiesSnapshot)
|
||||
{
|
||||
m_commoditiesSnapshot->startLoadAfterSaveComplete();
|
||||
if (!isSaveInProgress())
|
||||
m_startSaveWhenPossible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
startLoadCommodities();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case constcrc("GetMoneyFromOfflineObjectMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GetMoneyFromOfflineObjectMessage msg(ri);
|
||||
getMoneyFromOfflineObject(sourceGameServer, msg.getSourceObject(), msg.getAmount(), msg.getReplyTo(), msg.getSuccessCallback(), msg.getFailCallback(), msg.getPackedDictionary());
|
||||
break;
|
||||
}
|
||||
case constcrc("PurgeCompleteMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<StationId> msg(ri);
|
||||
handlePurgeCompleteMessage(sourceGameServer, msg.getValue());
|
||||
break;
|
||||
}
|
||||
case constcrc("DBCSRequestMessage" ) :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
DBCSRequestMessage const msg( ri );
|
||||
handleCSRequest( msg );
|
||||
break;
|
||||
}
|
||||
case constcrc("UndeleteItemForCsMessage") :
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<std::pair<std::pair<std::pair<NetworkId, NetworkId>, std::string>, bool> > undeleteRequest(ri);
|
||||
handleCsUndelete(undeleteRequest.getValue().first.first.first,
|
||||
undeleteRequest.getValue().first.first.second,
|
||||
undeleteRequest.getValue().first.second,
|
||||
undeleteRequest.getValue().second);
|
||||
|
||||
break;
|
||||
}
|
||||
default :
|
||||
{
|
||||
DEBUG_REPORT_LOG(true,("Unrecognized message recieved by Persister.\n"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (message.isType("GetMoneyFromOfflineObjectMessage"))
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GetMoneyFromOfflineObjectMessage msg(ri);
|
||||
getMoneyFromOfflineObject(sourceGameServer, msg.getSourceObject(), msg.getAmount(), msg.getReplyTo(), msg.getSuccessCallback(), msg.getFailCallback(), msg.getPackedDictionary());
|
||||
}
|
||||
else if (message.isType("PurgeCompleteMessage"))
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<StationId> msg(ri);
|
||||
handlePurgeCompleteMessage(sourceGameServer, msg.getValue());
|
||||
}
|
||||
else if( message.isType("DBCSRequestMessage" ) )
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
DBCSRequestMessage const msg( ri );
|
||||
handleCSRequest( msg );
|
||||
}
|
||||
else if (message.isType("UndeleteItemForCsMessage"))
|
||||
{
|
||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
GenericValueTypeMessage<std::pair<std::pair<std::pair<NetworkId, NetworkId>, std::string>, bool> > undeleteRequest(ri);
|
||||
handleCsUndelete(undeleteRequest.getValue().first.first.first,
|
||||
undeleteRequest.getValue().first.first.second,
|
||||
undeleteRequest.getValue().first.second,
|
||||
undeleteRequest.getValue().second);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG_REPORT_LOG(true,("Unrecognized message recieved by Persister.\n"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user