attempt to remove (hopefully) unnecessary solaris and windows files; fix a couple potential leaks

This commit is contained in:
DarthArgus
2015-04-02 22:53:15 -05:00
parent b80bd0c99b
commit 15c8d0101b
240 changed files with 4 additions and 25664 deletions
@@ -1,55 +0,0 @@
// ======================================================================
//
// WinMain.cpp
//
// Copyright 2002 Sony Online Entertainment
//
// ======================================================================
#include "FirstLogServer.h"
#include "sharedFoundation/FirstSharedFoundation.h"
#include "LogServer.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedThread/SetupSharedThread.h"
// ======================================================================
int main(int argc, char **argv)
{
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
setupFoundationData.argc = argc;
setupFoundationData.argv = argv;
setupFoundationData.createWindow = false;
setupFoundationData.clockUsesSleep = true;
SetupSharedFoundation::install(setupFoundationData);
SetupSharedCompression::install();
SetupSharedFile::install(false);
SetupSharedNetworkMessages::install();
//-- setup server
LogServer::install();
//-- run server
SetupSharedFoundation::callbackWithExceptionHandling(LogServer::run);
LogServer::remove();
SetupSharedFoundation::remove();
SetupSharedThread::remove();
return 0;
}
// ======================================================================