sync base with whitengold team repo

This commit is contained in:
CodeCodon
2015-07-14 11:11:51 -05:00
parent 21cbf3ec98
commit 20aa133527
11001 changed files with 2196836 additions and 240 deletions
@@ -0,0 +1,46 @@
#include "FirstLoginServer.h"
#include "ConfigLoginServer.h"
#include "LoginServer.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedRandom/SetupSharedRandom.h"
#include "sharedThread/SetupSharedThread.h"
#include <time.h>
int main(int argc, char **argv)
{
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
setupFoundationData.argc = argc;
setupFoundationData.argv = argv;
setupFoundationData.createWindow = false;
SetupSharedFoundation::install (setupFoundationData);
SetupSharedNetworkMessages::install();
SetupSharedCompression::install();
SetupSharedFile::install(false);
SetupSharedRandom::install(time(NULL));
//-- setup game server
ConfigLoginServer::install ();
//-- run game
SetupSharedFoundation::callbackWithExceptionHandling(LoginServer::run);
SetupSharedFoundation::remove();
return 0;
}