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Added serverUtility library
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// ======================================================================
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//
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// LocationData.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "serverUtility/FirstServerUtility.h"
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#include "serverUtility/LocationData.h"
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#include "sharedMathArchive/VectorArchive.h"
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#include "unicodeArchive/UnicodeArchive.h"
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// ======================================================================
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namespace Archive
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{
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void get(ReadIterator & source, LocationData & target)
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{
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get(source, target.scene);
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Vector center;
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float radius;
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get(source, center);
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get(source, radius);
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target.location.setCenter(center);
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target.location.setRadius(radius);
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get(source, target.name);
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}
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void put(ByteStream & target, const LocationData & source)
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{
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put(target, source.scene);
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put(target, source.location.getCenter());
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put(target, source.location.getRadius());
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put(target, source.name);
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}
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}
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// ======================================================================
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