Added serverUtility library

This commit is contained in:
Anonymous
2014-01-15 01:33:26 -07:00
parent ed496d5653
commit 222d858a18
56 changed files with 3936 additions and 0 deletions
@@ -0,0 +1,43 @@
// SystemAssignedProcessId.cpp
// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "serverUtility/FirstServerUtility.h"
#include "SystemAssignedProcessId.h"
//-----------------------------------------------------------------------
SystemAssignedProcessId::SystemAssignedProcessId(const unsigned long id) :
GameNetworkMessage("SystemAssignedProcessId"),
m_id(id)
{
addVariable(m_id);
}
//-----------------------------------------------------------------------
SystemAssignedProcessId::SystemAssignedProcessId(Archive::ReadIterator & source) :
GameNetworkMessage("SystemAssignedProcessId"),
m_id()
{
addVariable(m_id);
unpack(source);
}
//-----------------------------------------------------------------------
SystemAssignedProcessId::~SystemAssignedProcessId()
{
}
//-----------------------------------------------------------------------
const unsigned long SystemAssignedProcessId::getId() const
{
return m_id.get();
}
//-----------------------------------------------------------------------