Added serverUtility library

This commit is contained in:
Anonymous
2014-01-15 01:33:26 -07:00
parent ed496d5653
commit 222d858a18
56 changed files with 3936 additions and 0 deletions
@@ -0,0 +1,32 @@
// SystemAssignedProcessId.h
// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_SystemAssignedProcessId_H
#define _INCLUDED_SystemAssignedProcessId_H
//-----------------------------------------------------------------------
#include "sharedNetworkMessages/GameNetworkMessage.h"
//-----------------------------------------------------------------------
class SystemAssignedProcessId : public GameNetworkMessage
{
public:
explicit SystemAssignedProcessId(const unsigned long id);
explicit SystemAssignedProcessId(Archive::ReadIterator & source);
~SystemAssignedProcessId();
const unsigned long getId () const;
private:
SystemAssignedProcessId & operator = (const SystemAssignedProcessId & rhs);
SystemAssignedProcessId(const SystemAssignedProcessId & source);
Archive::AutoVariable<unsigned long> m_id;
};
//-----------------------------------------------------------------------
#endif // _INCLUDED_SystemAssignedProcessId_H