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Added serverUtility library
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// SystemAssignedProcessId.h
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// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
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// Author: Justin Randall
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#ifndef _INCLUDED_SystemAssignedProcessId_H
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#define _INCLUDED_SystemAssignedProcessId_H
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//-----------------------------------------------------------------------
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#include "sharedNetworkMessages/GameNetworkMessage.h"
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//-----------------------------------------------------------------------
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class SystemAssignedProcessId : public GameNetworkMessage
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{
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public:
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explicit SystemAssignedProcessId(const unsigned long id);
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explicit SystemAssignedProcessId(Archive::ReadIterator & source);
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~SystemAssignedProcessId();
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const unsigned long getId () const;
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private:
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SystemAssignedProcessId & operator = (const SystemAssignedProcessId & rhs);
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SystemAssignedProcessId(const SystemAssignedProcessId & source);
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Archive::AutoVariable<unsigned long> m_id;
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};
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//-----------------------------------------------------------------------
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#endif // _INCLUDED_SystemAssignedProcessId_H
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