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Added CustomerServiceServer project
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// ConfigCustomerServiceServer.cpp
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// copyright 2000 Verant Interactive
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//-----------------------------------------------------------------------
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#include "FirstCustomerServiceServer.h"
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#include "sharedFoundation/ConfigFile.h"
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#include "sharedNetwork/SetupSharedNetwork.h"
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#include "ConfigCustomerServiceServer.h"
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//-----------------------------------------------------------------------
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namespace ConfigCustomerServiceServerNamespace
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{
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const char * s_clusterName = NULL;
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const char * s_centralServerAddress = NULL;
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int s_centralServerPort = 0;
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const char * s_gameCode = NULL;
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const char * s_csServerAddress = NULL;
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int s_csServerPort = 0;
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int s_maxPacketsPerSecond = 50;
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int s_requestTimeoutSeconds = 300;
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int s_maxAllowedNumberOfTickets = 1;
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int s_gameServicePort = 0;
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int s_chatServicePort = 0;
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const char* s_chatServiceBindInterface = NULL;
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const char* s_gameServiceBindInterface = NULL;
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bool s_writeTicketToBugLog = false;
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};
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using namespace ConfigCustomerServiceServerNamespace;
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//-----------------------------------------------------------------------
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#define KEY_INT(a,b) (s_ ## a = ConfigFile::getKeyInt("CustomerServiceServer", #a, b))
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#define KEY_STRING(a,b) (s_ ## a = ConfigFile::getKeyString("CustomerServiceServer", #a, b))
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#define KEY_BOOL(a,b) (s_ ## a = ConfigFile::getKeyBool("CustomerServiceServer", #a, b))
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//-----------------------------------------------------------------------
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void ConfigCustomerServiceServer::install()
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{
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SetupSharedNetwork::SetupData networkSetupData;
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SetupSharedNetwork::getDefaultServerSetupData(networkSetupData);
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SetupSharedNetwork::install(networkSetupData);
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KEY_STRING (clusterName, "devcluster");
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KEY_STRING (centralServerAddress, "swo-dev8.station.sony.com");
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KEY_INT (centralServerPort, 61242);
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KEY_STRING (gameCode, "SWG");
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KEY_STRING (csServerAddress, "sdlogin1.station.sony.com");
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KEY_INT (csServerPort, 3016);
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KEY_INT (maxPacketsPerSecond, 50);
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KEY_INT (requestTimeoutSeconds, 300);
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KEY_INT (maxAllowedNumberOfTickets, 1);
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KEY_INT (gameServicePort, 50010);
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KEY_STRING (gameServiceBindInterface, "");
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KEY_INT (chatServicePort, 50011);
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KEY_STRING (chatServiceBindInterface, "");
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KEY_BOOL (writeTicketToBugLog, false);
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}
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//-----------------------------------------------------------------------
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void ConfigCustomerServiceServer::remove()
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{
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}
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//-----------------------------------------------------------------------
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int ConfigCustomerServiceServer::getMaxPacketsPerSecond()
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{
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return s_maxPacketsPerSecond;
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}
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//-----------------------------------------------------------------------
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unsigned int ConfigCustomerServiceServer::getRequestTimeoutSeconds()
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{
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return static_cast<unsigned int>(s_requestTimeoutSeconds);
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}
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//-----------------------------------------------------------------------
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const char * ConfigCustomerServiceServer::getCustomerServiceServerAddress()
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{
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return s_csServerAddress;
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}
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//-----------------------------------------------------------------------
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unsigned short ConfigCustomerServiceServer::getCustomerServiceServerPort()
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{
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return static_cast<unsigned short>(s_csServerPort);
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}
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//-----------------------------------------------------------------------
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const char * ConfigCustomerServiceServer::getCentralServerAddress()
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{
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return s_centralServerAddress;
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}
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//-----------------------------------------------------------------------
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unsigned short ConfigCustomerServiceServer::getCentralServerPort()
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{
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return static_cast<unsigned short>(s_centralServerPort);
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}
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//-----------------------------------------------------------------------
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const char * ConfigCustomerServiceServer::getClusterName()
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{
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return s_clusterName;
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}
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//-----------------------------------------------------------------------
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const char * ConfigCustomerServiceServer::getGameCode()
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{
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return s_gameCode;
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}
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//-----------------------------------------------------------------------
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int ConfigCustomerServiceServer::getMaxAllowedNumberOfTickets()
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{
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return s_maxAllowedNumberOfTickets;
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}
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//-----------------------------------------------------------------------
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unsigned short ConfigCustomerServiceServer::getGameServicePort()
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{
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return static_cast<unsigned short>(s_gameServicePort);
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}
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//-----------------------------------------------------------------------
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unsigned short ConfigCustomerServiceServer::getChatServicePort()
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{
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return static_cast<unsigned short>(s_chatServicePort);
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}
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//-----------------------------------------------------------------------
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const char* ConfigCustomerServiceServer::getGameServiceBindInterface()
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{
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return s_gameServiceBindInterface;
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}
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//-----------------------------------------------------------------------
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const char* ConfigCustomerServiceServer::getChatServiceBindInterface()
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{
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return s_chatServiceBindInterface;
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}
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//-----------------------------------------------------------------------
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bool ConfigCustomerServiceServer::getWriteTicketToBugLog()
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{
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return s_writeTicketToBugLog;
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}
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//-----------------------------------------------------------------------
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