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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-09-27 12:12:52 -04:00
Added ConnectionServer project
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#include "FirstConnectionServer.h"
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#include "ConfigConnectionServer.h"
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#include "ConnectionServer.h"
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#include "sharedCompression/SetupSharedCompression.h"
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#include "sharedDebug/SetupSharedDebug.h"
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#include "sharedFile/SetupSharedFile.h"
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#include "sharedFoundation/Os.h"
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#include "sharedFoundation/SetupSharedFoundation.h"
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#include "sharedNetwork/NetworkHandler.h"
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#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
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#include "sharedRandom/SetupSharedRandom.h"
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#include "sharedThread/SetupSharedThread.h"
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// ======================================================================
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void dumpPid(const char * argv)
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{
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pid_t p = getpid();
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char fileName[1024];
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sprintf(fileName, "%s.%d", argv, p);
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FILE * f = fopen(fileName, "w+");
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fclose(f);
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}
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int main(int argc, char ** argv)
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{
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SetupSharedThread::install();
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SetupSharedDebug::install(1024);
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//-- setup foundation
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SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
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setupFoundationData.lpCmdLine = ConvertCommandLine(argc,argv);
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SetupSharedFoundation::install (setupFoundationData);
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SetupSharedCompression::install();
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SetupSharedFile::install(false);
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SetupSharedNetworkMessages::install();
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SetupSharedRandom::install(time(NULL));
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//setup the server
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NetworkHandler::install();
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Os::setProgramName("ConnectionServer");
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ConfigConnectionServer::install();
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//-- run game
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ConnectionServer::install();
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SetupSharedFoundation::callbackWithExceptionHandling(ConnectionServer::run);
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ConnectionServer::remove();
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ConfigConnectionServer::remove();
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NetworkHandler::remove();
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SetupSharedFoundation::remove();
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SetupSharedThread::remove();
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return 0;
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}
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