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Added TaskManager app
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// TaskManagerSysInfo.cpp
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// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
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// Author: Justin Randall
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//-----------------------------------------------------------------------
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#include "FirstTaskManager.h"
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#include "TaskManagerSysInfo.h"
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#include <sys/sysinfo.h>
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#include "TaskManager.h"
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//-----------------------------------------------------------------------
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TaskManagerSysInfo::TaskManagerSysInfo() :
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averageScore()
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{
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update();
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}
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//-----------------------------------------------------------------------
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TaskManagerSysInfo::TaskManagerSysInfo(const TaskManagerSysInfo &)
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{
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}
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//-----------------------------------------------------------------------
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TaskManagerSysInfo::~TaskManagerSysInfo()
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{
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}
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//-----------------------------------------------------------------------
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TaskManagerSysInfo & TaskManagerSysInfo::operator = (const TaskManagerSysInfo & rhs)
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{
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if(this != &rhs)
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{
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// make assignments if right hand side is not this instance
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}
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return *this;
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}
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//-----------------------------------------------------------------------
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const float TaskManagerSysInfo::getScore() const
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{
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#if 0
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//Temporariy remove this since it's not giving us good results
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FILE * avg = popen("uptime", "r");
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float a = 0.0f;
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if(avg)
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{
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std::string output;
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while(!feof(avg))
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{
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char buf[1024] = {"\0"};
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fread(buf, sizeof(buf), 1, avg);
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output += buf;
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}
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char formatted[1024] = {"\0"};
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std::string load = output.substr(output.find("load average:"));
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sscanf(load.c_str(), "load average: %f", &a);
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pclose(avg);
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}
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return a;
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#else
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float ret = static_cast<float>(TaskManager::getNumGameConnections());
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return ret;
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#endif
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}
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//-----------------------------------------------------------------------
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void TaskManagerSysInfo::update()
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{
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}
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//-----------------------------------------------------------------------
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