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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-09-29 14:12:54 -04:00
Added SwgGameServer project
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#include "FirstSwgGameServer.h"
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#include "serverGame/GameServer.h"
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#include "LocalizationManager.h"
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#include "serverGame/SetupServerGame.h"
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#include "serverPathfinding/SetupServerPathfinding.h"
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#include "serverScript/SetupScript.h"
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#include "serverUtility/SetupServerUtility.h"
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#include "sharedDebug/SetupSharedDebug.h"
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#include "sharedFile/SetupSharedFile.h"
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#include "sharedFile/TreeFile.h"
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#include "sharedFoundation/ConfigFile.h"
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#include "sharedFoundation/ExitChain.h"
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#include "sharedFoundation/Os.h"
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#include "sharedFoundation/SetupSharedFoundation.h"
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#include "sharedGame/SetupSharedGame.h"
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#include "sharedImage/SetupSharedImage.h"
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#include "sharedLog/LogManager.h"
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#include "sharedLog/SetupSharedLog.h"
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#include "sharedMath/SetupSharedMath.h"
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#include "sharedNetwork/NetworkHandler.h"
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#include "sharedNetwork/SetupSharedNetwork.h"
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#include "sharedObject/SetupSharedObject.h"
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#include "sharedRandom/SetupSharedRandom.h"
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#include "sharedRegex/SetupSharedRegex.h"
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#include "sharedTerrain/SetupSharedTerrain.h"
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#include "sharedThread/SetupSharedThread.h"
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#include "sharedUtility/SetupSharedUtility.h"
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#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
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#include "SwgGameServer/SwgGameServer.h"
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#include "SwgGameServer/WorldSnapshotParser.h"
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#include "swgSharedNetworkMessages/SetupSwgSharedNetworkMessages.h"
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#include "swgServerNetworkMessages/SetupSwgServerNetworkMessages.h"
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// ======================================================================
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int main(int argc, char ** argv)
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{
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SetupSharedThread::install();
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SetupSharedDebug::install(1024);
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//-- setup foundation
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SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
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setupFoundationData.lpCmdLine = ConvertCommandLine(argc,argv);
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setupFoundationData.runInBackground = true;
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SetupSharedFoundation::install (setupFoundationData);
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SetupServerUtility::install();
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SetupSharedRegex::install();
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SetupSharedFile::install(false);
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SetupSharedMath::install();
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SetupSharedNetwork::SetupData networkSetupData;
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SetupSharedNetwork::getDefaultServerSetupData(networkSetupData);
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SetupSharedNetwork::install(networkSetupData);
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SetupSharedUtility::Data setupUtilityData;
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SetupSharedUtility::setupGameData (setupUtilityData);
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SetupSharedUtility::install (setupUtilityData);
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SetupSharedNetworkMessages::install();
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SetupSwgSharedNetworkMessages::install();
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SetupSwgServerNetworkMessages::install();
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SetupSharedRandom::install(time(0));//lint !e732
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{
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SetupSharedObject::Data data;
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SetupSharedObject::setupDefaultGameData(data);
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// we want the SlotIdManager initialized, but we don't need the associated hardpoint names on the server.
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SetupSharedObject::addSlotIdManagerData(data, false);
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// we want movement table information on this server
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SetupSharedObject::addMovementTableData(data);
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// we want CustomizationData support on this server.
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SetupSharedObject::addCustomizationSupportData(data);
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// we want POB ejection point override support.
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SetupSharedObject::addPobEjectionTransformData(data);
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// objects should not automatically alter their children and contents
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data.objectsAlterChildrenAndContents = false;
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SetupSharedObject::install(data);
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}
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char tmp[92];
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sprintf(tmp, "SwgGameServer:%d", Os::getProcessId());
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SetupSharedLog::install(tmp);
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TreeFile::addSearchAbsolute(0);
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TreeFile::addSearchPath(".",0);
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SetupSharedImage::Data setupImageData;
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SetupSharedImage::setupDefaultData (setupImageData);
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SetupSharedImage::install (setupImageData);
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SetupSharedGame::Data setupSharedGameData;
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setupSharedGameData.setUseMountValidScaleRangeTable(true);
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setupSharedGameData.setUseClientCombatManagerSupport(true);
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SetupSharedGame::install (setupSharedGameData);
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SetupSharedTerrain::Data setupSharedTerrainData;
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SetupSharedTerrain::setupGameData (setupSharedTerrainData);
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SetupSharedTerrain::install (setupSharedTerrainData);
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SetupScript::Data setupScriptData;
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SetupScript::setupDefaultGameData(setupScriptData);
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SetupScript::install();
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SetupServerPathfinding::install();
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//-- setup game server
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SetupServerGame::install();
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NetworkHandler::install();
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Os::setProgramName("SwgGameServer");
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SwgGameServer::install();
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#ifdef _DEBUG
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//-- see if the game server is being run in a mode to parse the database dump to create planetary snapshot files
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const char* const createWorldSnapshots = ConfigFile::getKeyString("WorldSnapshot", "createWorldSnapshots", 0);
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if (createWorldSnapshots)
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{
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WorldSnapshotParser::createWorldSnapshots (createWorldSnapshots);
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}
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else
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#endif
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{
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//-- run game
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SetupSharedFoundation::callbackWithExceptionHandling(GameServer::run);
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}
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NetworkHandler::remove();
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SetupServerGame::remove();
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SetupSharedLog::remove();
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SetupSharedFoundation::remove();
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SetupSharedThread::remove ();
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return 0;
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}
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