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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-09-11 21:44:58 -04:00
this is a more "clean" conversion to 64 bit than the type-fixups branch, which does borrow some elements from it but has far less find and replace...it is about 98-99% done, notes to follow later
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@@ -18,7 +18,7 @@
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//-----------------------------------------------------------------------
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CentralConnection::CentralConnection(const std::string & address, const unsigned short port) :
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CentralConnection::CentralConnection(const std::string & address, const uint16_t port) :
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ServerConnection(address, port, NetworkSetupData())
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{
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}
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@@ -14,7 +14,7 @@
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class CentralConnection : public ServerConnection
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{
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public:
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CentralConnection (const std::string & address, const unsigned short port);
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CentralConnection (const std::string & address, const uint16_t port);
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CentralConnection(UdpConnectionMT *, TcpClient *);
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~CentralConnection();
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void onConnectionClosed();
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@@ -163,7 +163,7 @@ void Client::receiveMessage(const MessageDispatch::Emitter & source, const Messa
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if(messageType == constcrc("GameConnectionClosed"))
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{
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// Game server has crashed. With luck, we'll get transferred to a new server shortly
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// Game server has crashed. With luck, we'll get transferred to a new server int16_tly
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// So, clear our connection and put us on a queue. If we don't get transferred in a
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// reasonable about of time, we'll be dropped.
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@@ -925,7 +925,7 @@ void ClientConnection::onReceive(const Archive::ByteStream &message) {
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default : {
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//Forward on to Game Server
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DEBUG_REPORT_LOG((!m_client ||
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!m_client->getGameConnection()), ("Warn, received game message with no game connection. This may happen for a short time after a GameServer crashes. If it continues to happen, it indicates a bug.\n"));
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!m_client->getGameConnection()), ("Warn, received game message with no game connection. This may happen for a int16_t time after a GameServer crashes. If it continues to happen, it indicates a bug.\n"));
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if (m_client && m_client->getGameConnection()) {
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static std::vector <NetworkId> v;
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@@ -992,7 +992,7 @@ void ClientConnection::onReceive(const Archive::ByteStream &message) {
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Unicode::String biography(clientCreate.getBiography());
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if (biography.length() > 1024) {
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IGNORE_RETURN(biography.erase(1024));
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DEBUG_REPORT_LOG(true, ("Biography shortened to 1024 characters.\n"));
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DEBUG_REPORT_LOG(true, ("Biography int16_tened to 1024 characters.\n"));
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}
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if (m_isAdminAccount) {
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@@ -35,7 +35,7 @@
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//-----------------------------------------------------------------------
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GameConnection::GameConnection(const std::string & a, const unsigned short p) :
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GameConnection::GameConnection(const std::string & a, const uint16_t p) :
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ServerConnection(a, p, NetworkSetupData()),
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gameServerId(0),
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sceneName()
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@@ -16,7 +16,7 @@ class GameCommandChannel;
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class GameConnection : public ServerConnection
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{
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public:
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GameConnection(const std::string & remoteAddress, const unsigned short port);
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GameConnection(const std::string & remoteAddress, const uint16_t port);
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GameConnection(UdpConnectionMT *, TcpClient *);
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virtual ~GameConnection();
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