this is a more "clean" conversion to 64 bit than the type-fixups branch, which does borrow some elements from it but has far less find and replace...it is about 98-99% done, notes to follow later

This commit is contained in:
DarthArgus
2017-01-24 03:35:59 +00:00
parent 42b949c3dc
commit 36686348e9
458 changed files with 2282 additions and 2367 deletions
@@ -36,7 +36,7 @@ void SharedRemoteDebugServer::install()
DEBUG_FATAL(ms_installed, ("sharedRemoteDebugServer already installed"));
NetworkSetupData setup;
setup.port = static_cast<unsigned short>(ConfigSharedFoundation::getDefaultRemoteDebugPort());
setup.port = static_cast<uint16_t>(ConfigSharedFoundation::getDefaultRemoteDebugPort());
setup.maxConnections = 5;
ms_serviceHandle = new Service(ConnectionAllocator<SharedRemoteDebugServerConnection>(), setup);
@@ -14,7 +14,7 @@
//-----------------------------------------------------------------------
SharedRemoteDebugServerConnection::SharedRemoteDebugServerConnection(const std::string & a, const unsigned short p) :
SharedRemoteDebugServerConnection::SharedRemoteDebugServerConnection(const std::string & a, const uint16_t p) :
Connection(a, p, NetworkSetupData()),
m_remotedebugCommandChannel (nullptr)
{
@@ -19,7 +19,7 @@ class SharedRemoteDebugServerCommandChannel;
class SharedRemoteDebugServerConnection : public Connection
{
public:
SharedRemoteDebugServerConnection(const std::string & remoteAddress, const unsigned short remotePort);
SharedRemoteDebugServerConnection(const std::string & remoteAddress, const uint16_t remotePort);
SharedRemoteDebugServerConnection(UdpConnectionMT *, TcpClient *);
virtual ~SharedRemoteDebugServerConnection();
void onConnectionClosed ();