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this is a more "clean" conversion to 64 bit than the type-fixups branch, which does borrow some elements from it but has far less find and replace...it is about 98-99% done, notes to follow later
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@@ -571,7 +571,7 @@ bool SwgSnapshot::send(GameServerConnection *connection) const {
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DEBUG_FATAL(networkId != baseData->object_id.getValue(), ("Object ID and row value didn't match"));
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uint32 crc = baseData->object_template_id.getValue();
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CreateObjectByCrcMessage com(networkId, crc, static_cast<unsigned short>(baseData->type_id.getValue()), true, NetworkId(baseData->contained_by.getValue()));
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CreateObjectByCrcMessage com(networkId, crc, static_cast<uint16_t>(baseData->type_id.getValue()), true, NetworkId(baseData->contained_by.getValue()));
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// connection->send(com,true);
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DEBUG_REPORT_LOG(ConfigServerDatabase::getLogObjectLoading(), ("\tSent CreateObjectMessage for object %s\n", networkId.getValueString().c_str()));
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