this is a more "clean" conversion to 64 bit than the type-fixups branch, which does borrow some elements from it but has far less find and replace...it is about 98-99% done, notes to follow later

This commit is contained in:
DarthArgus
2017-01-24 03:35:59 +00:00
parent 42b949c3dc
commit 36686348e9
458 changed files with 2282 additions and 2367 deletions
@@ -571,7 +571,7 @@ bool SwgSnapshot::send(GameServerConnection *connection) const {
DEBUG_FATAL(networkId != baseData->object_id.getValue(), ("Object ID and row value didn't match"));
uint32 crc = baseData->object_template_id.getValue();
CreateObjectByCrcMessage com(networkId, crc, static_cast<unsigned short>(baseData->type_id.getValue()), true, NetworkId(baseData->contained_by.getValue()));
CreateObjectByCrcMessage com(networkId, crc, static_cast<uint16_t>(baseData->type_id.getValue()), true, NetworkId(baseData->contained_by.getValue()));
// connection->send(com,true);
DEBUG_REPORT_LOG(ConfigServerDatabase::getLogObjectLoading(), ("\tSent CreateObjectMessage for object %s\n", networkId.getValueString().c_str()));