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flint++ static analyzer detected items (not all that were likely legit positives, but a start) as well as some clang detected unused vars, cleanup_
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@@ -31,7 +31,7 @@ private:
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ChunkCompleteQueueType * const m_chunkCompleteQueue;
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private:
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GameServerConnection(GameServerConnection&);
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GameServerConnection(const GameServerConnection&);
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GameServerConnection& operator=(GameServerConnection&);
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};
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