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flint++ static analyzer detected items (not all that were likely legit positives, but a start) as well as some clang detected unused vars, cleanup_
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@@ -45,12 +45,6 @@ namespace CommandQueueNamespace
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const bool cs_debug = false;
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#endif
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/**
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* @brief used to assign sequence Ids to server-generated commands
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* that need to be replicated on the client.
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*/
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const uint32 cs_sequenceStart = 0x40000000;
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/**
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* @brief the maximum number of combat commands that are allowed in
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* the queue at any given time.
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