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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-10-05 20:13:29 -04:00
newer standards prefer nullptr over NULL - this is most of them but there are others too
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@@ -121,7 +121,7 @@ namespace AuctionMarketNamespace
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Auction const * const auction,
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int const type,
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int const entranceCharge,
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AuctionBid const * const playerBid = NULL
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AuctionBid const * const playerBid = nullptr
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)
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{
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AuctionDataHeader *header = new AuctionDataHeader;
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@@ -301,7 +301,7 @@ namespace AuctionMarketNamespace
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std::map<std::string, int> attributeValue;
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};
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GetItemAttributeDataRequest * getItemAttributeDataRequest = NULL;
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GetItemAttributeDataRequest * getItemAttributeDataRequest = nullptr;
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void processItemAttributeData(std::map<NetworkId, Auction *> const & auctions);
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@@ -394,8 +394,8 @@ void AuctionMarketNamespace::processItemAttributeData(std::map<NetworkId, Auctio
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if (proceed)
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{
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std::map<std::string, CommoditiesAdvancedSearchAttribute::SearchAttribute const *> const * skipAttribute = NULL;
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std::map<std::string, std::string> const * skipAttributeAlias = NULL;
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std::map<std::string, CommoditiesAdvancedSearchAttribute::SearchAttribute const *> const * skipAttribute = nullptr;
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std::map<std::string, std::string> const * skipAttributeAlias = nullptr;
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if (getItemAttributeDataRequest->ignoreSearchableAttribute)
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{
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std::map<std::string, CommoditiesAdvancedSearchAttribute::SearchAttribute const *> const & sa = CommoditiesAdvancedSearchAttribute::getSearchAttributeForGameObjectType(iterAuction->second->GetItem().GetCategory());
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@@ -590,7 +590,7 @@ void AuctionMarketNamespace::processItemAttributeData(std::map<NetworkId, Auctio
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}
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delete getItemAttributeDataRequest;
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getItemAttributeDataRequest = NULL;
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getItemAttributeDataRequest = nullptr;
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}
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}
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@@ -862,7 +862,7 @@ void AuctionMarket::RemoveAuctionLocationFromPriorityQueue(const AuctionLocation
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void AuctionMarket::AddAuction(Auction *auction)
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{
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assert(auction != NULL);
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assert(auction != nullptr);
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AuctionLocation &location = auction->GetLocation();
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if (!location.IsOwner(auction->GetItem().GetOwnerId()))
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@@ -1979,7 +1979,7 @@ void AuctionMarket::AcceptHighBid(const AcceptHighBidMessage &message)
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DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server AcceptHighBidMessage] : ResponseId : %d.\n", message.GetResponseId()));
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DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server AcceptHighBidMessage] : TrackId : %d.\n", message.GetTrackId()));
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Auction *auction = NULL;
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Auction *auction = nullptr;
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AuctionResultCode result = ARC_Success;
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std::map<NetworkId, Auction *>::iterator iter = m_auctions.find(
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message.GetAuctionId());
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@@ -1994,7 +1994,7 @@ void AuctionMarket::AcceptHighBid(const AcceptHighBidMessage &message)
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{
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result = ARC_NotItemOwner;
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}
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else if (auction->GetHighBid() == NULL)
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else if (auction->GetHighBid() == nullptr)
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{
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result = ARC_NoBids;
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}
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@@ -2525,19 +2525,19 @@ void AuctionMarket::QueryAuctionHeaders(
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int debugNumberLocationsMatched = 0;
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int debugNumberAuctionsTested = 0;
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std::map<NetworkId, Auction *> *auctionsPtr = NULL;
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std::map<NetworkId, Auction *> *auctionsPtr = nullptr;
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int entranceCharge = 0;
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AuctionLocation *locationPtr = NULL;
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Auction *auctionPtr = NULL;
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AuctionLocation *locationPtr = nullptr;
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Auction *auctionPtr = nullptr;
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std::map<NetworkId, Auction *>::const_iterator auctionIterator;
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AuctionDataHeader *header = NULL;
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AuctionDataHeader *header = nullptr;
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bool checkItemTemplate;
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while (locationIter != locationIterEnd)
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{
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++debugNumberLocationsTested;
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checkItemTemplate = false;
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auctionsPtr = NULL;
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auctionsPtr = nullptr;
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entranceCharge = 0;
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locationPtr = (*locationIter).second;
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@@ -2606,7 +2606,7 @@ void AuctionMarket::QueryAuctionHeaders(
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auctionPtr = (*auctionIterator).second;
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const AuctionItem &item = auctionPtr->GetItem();
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header = NULL;
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header = nullptr;
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// Check to see if the item template matches
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if (searchForResourceContainer && (itemTemplateId != 0))
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@@ -4977,7 +4977,7 @@ void AuctionMarket::getAuctionLocationPriorityQueue(int requestingGameServerId,
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{
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std::string output;
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char buffer[2048];
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int const timeNow = static_cast<int>(::time(NULL));
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int const timeNow = static_cast<int>(::time(nullptr));
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for (std::set<std::pair<int, NetworkId> >::const_iterator iterPQ = m_priorityQueueAuctionLocation.begin(); iterPQ != m_priorityQueueAuctionLocation.end(); ++iterPQ)
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{
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if (count <= 0)
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