newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-11 15:16:14 -06:00
parent a7f2d0ea6a
commit 3e4cc36e7e
937 changed files with 14983 additions and 14983 deletions
@@ -130,7 +130,7 @@ LoginServer::LoginServer() :
Singleton<LoginServer>(),
MessageDispatch::Receiver(),
done(false),
m_centralService(NULL),
m_centralService(nullptr),
clientService(0),
pingService(0),
keyServer(0),
@@ -391,7 +391,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
{
CentralServerConnection * connection = const_cast<CentralServerConnection*>(safe_cast<const CentralServerConnection *>(&source));
DEBUG_REPORT_LOG(true, ("Cluster connection %s opened\n", msg.getClusterName().c_str()));
ClusterListEntry *cle=NULL;
ClusterListEntry *cle=nullptr;
if (ConfigLoginServer::getDevelopmentMode())
{
// in this mode, we trust the name sent by the cluster and we dynamically add clusters we don't know about
@@ -410,7 +410,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
{
WARNING(true,("Server %i is named \"%s\" in the database. The server at the specified address (%s:%hu) reports its name as \"%s\". It will not be allowed in the service. Either the name in the database or the name in Central's config file should be corrected.\n",cle->m_clusterId, cle->m_clusterName.c_str(), connection->getRemoteAddress().c_str(), connection->getRemotePort(), msg.getClusterName().c_str()));
disconnectCluster(*cle,true,false);
cle=NULL;
cle=nullptr;
}
}
@@ -589,7 +589,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
// for testing purpose when not using session authentication, store
// the account feature Ids locally in memory, which will get cleared
// (obviously) when the LoginServer is restarted
std::map<uint32, std::map<uint32, int> > * nonSessionTestingAccountFeatureIds = NULL;
std::map<uint32, std::map<uint32, int> > * nonSessionTestingAccountFeatureIds = nullptr;
if (msg.getGameCode() == PlatformGameCode::SWG)
nonSessionTestingAccountFeatureIds = &s_nonSessionTestingAccountSwgFeatureIds;
else if (msg.getGameCode() == PlatformGameCode::SWGTCG)
@@ -648,7 +648,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
// for testing purpose when not using session authentication, store
// the account feature Ids locally in memory, which will get cleared
// (obviously) when the LoginServer is restarted
std::map<uint32, std::map<uint32, int> > * nonSessionTestingAccountFeatureIds = NULL;
std::map<uint32, std::map<uint32, int> > * nonSessionTestingAccountFeatureIds = nullptr;
if (msg.getGameCode() == PlatformGameCode::SWG)
nonSessionTestingAccountFeatureIds = &s_nonSessionTestingAccountSwgFeatureIds;
else if (msg.getGameCode() == PlatformGameCode::SWGTCG)
@@ -826,7 +826,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
const CentralServerConnection *conn = dynamic_cast<const CentralServerConnection *>(&source);
if (conn)
DatabaseConnection::getInstance().renameCharacter(conn->getClusterId(), msg.getCharacterId(), msg.getNewName(), NULL);
DatabaseConnection::getInstance().renameCharacter(conn->getClusterId(), msg.getCharacterId(), msg.getNewName(), nullptr);
else
WARNING_STRICT_FATAL(true,("Got RenameCharacterMessage from something other than CentralServerConnection.\n"));
}
@@ -1461,11 +1461,11 @@ LoginServer::ClusterListEntry *LoginServer::findClusterByName(const std::string
ClusterListType::iterator i;
for (i=m_clusterList.begin(); i!=m_clusterList.end(); ++i)
{
NOT_NULL(*i); // not legal to push null pointers on the vector
NOT_NULL(*i); // not legal to push nullptr pointers on the vector
if ((*i)->m_clusterName == clusterName)
return *i;
}
return NULL;
return nullptr;
}
// ----------------------------------------------------------------------
@@ -1555,7 +1555,7 @@ void LoginServer::sendClusterStatus(ClientConnection &conn) const
// 5) Cluster has told us its ready for players
if (cle && cle->m_clusterId!=0 && cle->m_connected && !cle->m_connectionServers.empty() && (clientIsPrivate || !cle->m_secret))
{
DEBUG_FATAL(!cle->m_centralServerConnection,("Programmer bug: m_connected was true but m_centralServerConnection was NULL\n"));
DEBUG_FATAL(!cle->m_centralServerConnection,("Programmer bug: m_connected was true but m_centralServerConnection was nullptr\n"));
LoginClusterStatus::ClusterData item;
item.m_clusterId = cle->m_clusterId;
item.m_timeZone = cle->m_timeZone;
@@ -1840,12 +1840,12 @@ LoginServer::ClusterListEntry * LoginServer::findClusterById(uint32 clusterId)
ClusterListType::const_iterator i;
for (i=m_clusterList.begin(); i!=m_clusterList.end(); ++i)
{
NOT_NULL(*i); // not legal to push null pointers on the vector
NOT_NULL(*i); // not legal to push nullptr pointers on the vector
if ((*i)->m_clusterId == clusterId)
return *i;
}
return NULL;
return nullptr;
}
// ----------------------------------------------------------------------
@@ -1859,12 +1859,12 @@ LoginServer::ClusterListEntry * LoginServer::findClusterByConnection(const Centr
ClusterListType::const_iterator i;
for (i=m_clusterList.begin(); i!=m_clusterList.end(); ++i)
{
NOT_NULL(*i); // not legal to push null pointers on the vector
NOT_NULL(*i); // not legal to push nullptr pointers on the vector
if ((*i)->m_centralServerConnection == connection)
return *i;
}
return NULL;
return nullptr;
}
// ----------------------------------------------------------------------
@@ -1908,12 +1908,12 @@ void LoginServer::setDone(const bool isDone)
// ----------------------------------------------------------------------
void LoginServer::sendToAllClusters(GameNetworkMessage const & message, Connection const * excludeCentralConnection /*= NULL*/, uint32 excludeClusterId /*= 0*/, char const * excludeClusterName /*= NULL*/)
void LoginServer::sendToAllClusters(GameNetworkMessage const & message, Connection const * excludeCentralConnection /*= nullptr*/, uint32 excludeClusterId /*= 0*/, char const * excludeClusterName /*= nullptr*/)
{
ClusterListType::const_iterator i;
for (i=m_clusterList.begin(); i!=m_clusterList.end(); ++i)
{
if (NON_NULL(*i)->m_connected && (*i)->m_centralServerConnection && ((*i)->m_centralServerConnection != excludeCentralConnection) && ((*i)->m_clusterId != excludeClusterId) && ((excludeClusterName == NULL) || _stricmp(excludeClusterName, (*i)->m_centralServerConnection->getClusterName().c_str())))
if (NON_NULL(*i)->m_connected && (*i)->m_centralServerConnection && ((*i)->m_centralServerConnection != excludeCentralConnection) && ((*i)->m_clusterId != excludeClusterId) && ((excludeClusterName == nullptr) || _stricmp(excludeClusterName, (*i)->m_centralServerConnection->getClusterName().c_str())))
(*i)->m_centralServerConnection->send(message,true);
}
}