mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-07-31 01:15:48 -04:00
newer standards prefer nullptr over NULL - this is most of them but there are others too
This commit is contained in:
@@ -14,7 +14,7 @@
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namespace ConsoleManagerNamespace
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{
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ConsoleCommandParser * s_consoleCommandParserRoot = NULL;
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ConsoleCommandParser * s_consoleCommandParserRoot = nullptr;
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}
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using namespace ConsoleManagerNamespace;
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@@ -30,7 +30,7 @@
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//-----------------------------------------------------------------------
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DataLookup *DataLookup::ms_theInstance = NULL;
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DataLookup *DataLookup::ms_theInstance = nullptr;
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//-----------------------------------------------------------------------
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@@ -524,7 +524,7 @@ void DataLookup::deleteReservationList(uint32 stationId)
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reservationList * rl = rlIter->second;
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if (!rl)
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{
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WARNING_STRICT_FATAL(true, ("Reservation list for stationID %lu is NULL", stationId));
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WARNING_STRICT_FATAL(true, ("Reservation list for stationID %lu is nullptr", stationId));
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return;
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}
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reservationList::iterator i;
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@@ -46,7 +46,7 @@
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// ----------------------------------------------------------------------
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DatabaseProcess *DatabaseProcess::ms_theInstance = NULL;
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DatabaseProcess *DatabaseProcess::ms_theInstance = nullptr;
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// ----------------------------------------------------------------------
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@@ -627,7 +627,7 @@ void DatabaseProcess::sendToCommoditiesServer(GameNetworkMessage const &message,
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commoditiesConnection->send(message,reliable);
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}
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else
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DEBUG_REPORT_LOG(true, ("commoditiesConnection is NULL\n"));
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DEBUG_REPORT_LOG(true, ("commoditiesConnection is nullptr\n"));
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}
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// ----------------------------------------------------------------------
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+1
-1
@@ -23,7 +23,7 @@ ImmediateDeleteCustomPersistStep::ImmediateDeleteCustomPersistStep() :
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ImmediateDeleteCustomPersistStep::~ImmediateDeleteCustomPersistStep()
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{
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delete m_objects;
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m_objects = NULL;
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m_objects = nullptr;
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}
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// ----------------------------------------------------------------------
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@@ -27,7 +27,7 @@
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// ======================================================================
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LazyDeleter * LazyDeleter::ms_instance=NULL;
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LazyDeleter * LazyDeleter::ms_instance=nullptr;
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// ======================================================================
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@@ -80,13 +80,13 @@ void LazyDeleter::remove()
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{
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NOT_NULL(ms_instance);
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delete ms_instance;
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ms_instance = NULL;
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ms_instance = nullptr;
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}
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// ----------------------------------------------------------------------
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LazyDeleter::LazyDeleter() :
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m_workerThread(NULL), // Avoid starting the worker thread until the other member variables are initialized
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m_workerThread(nullptr), // Avoid starting the worker thread until the other member variables are initialized
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m_incomingObjects(new std::vector<NetworkId>),
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m_objectsToDelete(new std::deque<NetworkId>),
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m_objectListLock(new Mutex),
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@@ -113,11 +113,11 @@ LazyDeleter::~LazyDeleter()
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delete m_objectsToDelete;
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delete m_objectListLock;
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m_workerThread = NULL;
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m_incomingObjects = NULL;
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m_objectsToDelete = NULL;
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m_objectListLock = NULL;
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m_session = NULL;
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m_workerThread = nullptr;
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m_incomingObjects = nullptr;
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m_objectsToDelete = nullptr;
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m_objectListLock = nullptr;
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m_session = nullptr;
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}
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// ----------------------------------------------------------------------
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@@ -55,7 +55,7 @@
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// ======================================================================
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Loader *Loader::ms_instance = NULL;
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Loader *Loader::ms_instance = nullptr;
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// ======================================================================
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@@ -72,7 +72,7 @@ void Loader::remove()
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{
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NOT_NULL(ms_instance);
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delete ms_instance;
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ms_instance = NULL;
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ms_instance = nullptr;
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}
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// ----------------------------------------------------------------------
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@@ -442,7 +442,7 @@ void Loader::receiveMessage(const MessageDispatch::Emitter & source, const Messa
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ValidateCharacterForLoginMessage msg(ri);
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verifyCharacter(msg.getSuid(), msg.getCharacterId(), NULL);
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verifyCharacter(msg.getSuid(), msg.getCharacterId(), nullptr);
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}
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else if(message.isType("TransferGetLoginLocationData"))
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{
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@@ -647,7 +647,7 @@ void Loader::checkVersionNumber(int expectedVersion, bool fatalOnMismatch)
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void Loader::requestChunk(uint32 processId,int nodeX, int nodeZ, const std::string &sceneId)
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{
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ObjectLocator * const regularLocator=new ChunkLocator(nodeX, nodeZ, sceneId, processId, true);
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ObjectLocator * goldLocator=NULL;
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ObjectLocator * goldLocator=nullptr;
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if (ConfigServerDatabase::getEnableGoldDatabase())
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goldLocator = new ChunkLocator(nodeX, nodeZ, sceneId, processId, false);
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addLocatorsForServer(processId, regularLocator, goldLocator);
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@@ -671,7 +671,7 @@ void Loader::requestCharacter(const NetworkId &characterId, uint32 gameServerId)
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i=m_multipleLoginLock.find(characterId);
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if (i==m_multipleLoginLock.end())
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{
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addLocatorsForServer(gameServerId, new CharacterLocator(characterId), NULL);
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addLocatorsForServer(gameServerId, new CharacterLocator(characterId), nullptr);
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DEBUG_REPORT_LOG(true,("Adding multipleLoginLock for %s\n",characterId.getValueString().c_str()));
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m_multipleLoginLock[characterId] = gameServerId;
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@@ -684,7 +684,7 @@ void Loader::requestCharacter(const NetworkId &characterId, uint32 gameServerId)
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}
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}
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else
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addLocatorsForServer(gameServerId, new CharacterLocator(characterId), NULL);
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addLocatorsForServer(gameServerId, new CharacterLocator(characterId), nullptr);
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}
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// ----------------------------------------------------------------------
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@@ -692,7 +692,7 @@ void Loader::requestCharacter(const NetworkId &characterId, uint32 gameServerId)
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void Loader::loadContainedObject(const NetworkId &containerId, const NetworkId &objectId, uint32 gameServerId)
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{
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LOG("AuctionRetrieval", ("Loader::received loadContainedObject for loading object %s for retrieval", objectId.getValueString().c_str()));
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addLocatorsForServer(gameServerId, new ContainedObjectLocator(containerId,objectId), NULL);
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addLocatorsForServer(gameServerId, new ContainedObjectLocator(containerId,objectId), nullptr);
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}
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@@ -700,7 +700,7 @@ void Loader::loadContainedObject(const NetworkId &containerId, const NetworkId &
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void Loader::loadContents(const NetworkId &containerId, uint32 gameServerId)
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{
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addLocatorsForServer(gameServerId, new ContentsLocator(containerId), NULL);
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addLocatorsForServer(gameServerId, new ContentsLocator(containerId), nullptr);
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}
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// ----------------------------------------------------------------------
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@@ -820,7 +820,7 @@ void Loader::removeLoadLock(const NetworkId &characterId)
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if (i->second!=0)
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{
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DEBUG_REPORT_LOG(true,("Now handling delayed login request for character %s\n",characterId.getValueString().c_str()));
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addLocatorsForServer(i->second, new CharacterLocator(characterId), NULL);
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addLocatorsForServer(i->second, new CharacterLocator(characterId), nullptr);
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}
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m_loadLock.erase(i);
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@@ -16,7 +16,7 @@
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// ======================================================================
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MessageToManager *MessageToManager::ms_instance=NULL;
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MessageToManager *MessageToManager::ms_instance=nullptr;
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// ======================================================================
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@@ -34,7 +34,7 @@ void MessageToManager::remove()
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{
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NOT_NULL(ms_instance);
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delete ms_instance;
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ms_instance = NULL;
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ms_instance = nullptr;
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}
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// ----------------------------------------------------------------------
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@@ -51,7 +51,7 @@ MessageToManager::~MessageToManager()
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for (MessagesByObjectType::iterator i=m_messagesByObject.begin(); i!=m_messagesByObject.end(); ++i)
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{
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delete i->second;
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i->second=NULL;
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i->second=nullptr;
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}
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}
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@@ -71,7 +71,7 @@ void MessageToManager::handleMessageTo(const MessageToPayload &data)
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{
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DEBUG_WARNING(true,("Received message %s twice.",data.getMessageId().getValueString().c_str()));
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delete i->second;
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i->second = NULL;
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i->second = nullptr;
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}
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m_messagesByObject[theKey]=new MessageToPayload(data);
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@@ -127,7 +127,7 @@ void MessageToManager::removeMessage(const MessageToId &messageId)
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if (j!=m_messagesByObject.end())
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{
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delete j->second;
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j->second=NULL;
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j->second=nullptr;
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m_messagesByObject.erase(j);
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}
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m_messageToObjectMap.erase(i);
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@@ -70,7 +70,7 @@
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// ======================================================================
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Persister *Persister::ms_instance=NULL;
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Persister *Persister::ms_instance=nullptr;
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// ======================================================================
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@@ -88,7 +88,7 @@ void Persister::remove()
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{
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NOT_NULL(ms_instance);
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delete ms_instance;
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ms_instance = NULL;
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ms_instance = nullptr;
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}
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//-----------------------------------------------------------------------
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@@ -108,9 +108,9 @@ Persister::Persister() :
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m_charactersToDeleteThisSaveCycle(new CharactersToDeleteType),
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m_charactersToDeleteNextSaveCycle(new CharactersToDeleteType),
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m_timeSinceLastSave(0),
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m_messageSnapshot(NULL),
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m_commoditiesSnapshot(NULL),
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m_arbitraryGameDataSnapshot(NULL),
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m_messageSnapshot(nullptr),
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m_commoditiesSnapshot(nullptr),
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m_arbitraryGameDataSnapshot(nullptr),
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m_saveStartTime(0),
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m_totalSaveTime(0),
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m_maxSaveTime(0),
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@@ -181,15 +181,15 @@ Persister::~Persister()
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m_currentSnapshots.clear();
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m_newObjectSnapshots.clear();
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m_objectSnapshotMap.clear();
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m_messageSnapshot = NULL;
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m_commoditiesSnapshot = NULL;
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m_arbitraryGameDataSnapshot = NULL;
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m_messageSnapshot = nullptr;
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m_commoditiesSnapshot = nullptr;
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m_arbitraryGameDataSnapshot = nullptr;
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delete m_charactersToDeleteThisSaveCycle;
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m_charactersToDeleteThisSaveCycle = NULL;
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m_charactersToDeleteThisSaveCycle = nullptr;
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delete m_charactersToDeleteNextSaveCycle;
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m_charactersToDeleteNextSaveCycle = NULL;
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m_charactersToDeleteNextSaveCycle = nullptr;
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}
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// ----------------------------------------------------------------------
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@@ -283,7 +283,7 @@ void Persister::onFrameBarrierReached()
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/**
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* Moves the current & new object snapshots onto the queue to be saved.
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*
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* Does nothing if these snapshots are null.
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* Does nothing if these snapshots are nullptr.
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*/
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void Persister::startSave(void)
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@@ -351,9 +351,9 @@ void Persister::startSave(void)
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m_currentSnapshots.clear();
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m_newObjectSnapshots.clear();
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m_objectSnapshotMap.clear();
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m_messageSnapshot = NULL;
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m_commoditiesSnapshot = NULL;
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m_arbitraryGameDataSnapshot = NULL;
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m_messageSnapshot = nullptr;
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m_commoditiesSnapshot = nullptr;
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m_arbitraryGameDataSnapshot = nullptr;
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// prepare the list of characters to delete during the next save cycle
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if (m_charactersToDeleteNextSaveCycle && m_charactersToDeleteThisSaveCycle)
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@@ -515,7 +515,7 @@ void Persister::newObject(uint32 serverId, const NetworkId &objectId, int templa
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return;
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}
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Snapshot *snap=NULL;
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Snapshot *snap=nullptr;
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PendingCharactersType::iterator chardata=m_pendingCharacters.find(objectId);
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if (chardata!=m_pendingCharacters.end())
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@@ -543,7 +543,7 @@ void Persister::newObject(uint32 serverId, const NetworkId &objectId, int templa
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else
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{
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// Add the object to the appropriate snapshot
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snap=NULL;
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snap=nullptr;
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{
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ObjectSnapshotMap::const_iterator j=m_objectSnapshotMap.find(container);
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if (j!=m_objectSnapshotMap.end() && j->second->getMode() == DB::ModeQuery::mode_INSERT)
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@@ -728,7 +728,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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RenameCharacterMessageEx msg(ri);
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renameCharacter(sourceGameServer, static_cast<int8>(msg.getRenameCharacterMessageSource()), msg.getStationId(), msg.getCharacterId(), msg.getNewName(), msg.getOldName(), msg.getLastNameChangeOnly(), msg.getRequestedBy(), NULL);
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renameCharacter(sourceGameServer, static_cast<int8>(msg.getRenameCharacterMessageSource()), msg.getStationId(), msg.getCharacterId(), msg.getNewName(), msg.getOldName(), msg.getLastNameChangeOnly(), msg.getRequestedBy(), nullptr);
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}
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else if (message.isType("UnloadedPlayerMessage"))
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{
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@@ -19,7 +19,7 @@
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TaskGetBiography::TaskGetBiography(const NetworkId &owner, uint32 requestingProcess) :
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m_owner(owner),
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m_requestingProcess(requestingProcess),
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m_bio(NULL)
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m_bio(nullptr)
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{
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}
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@@ -28,7 +28,7 @@ TaskGetBiography::TaskGetBiography(const NetworkId &owner, uint32 requestingProc
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TaskGetBiography::~TaskGetBiography()
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{
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delete m_bio;
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m_bio=NULL;
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m_bio=nullptr;
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}
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// ----------------------------------------------------------------------
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@@ -53,7 +53,7 @@ bool TaskGetBiography::process(DB::Session *session)
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void TaskGetBiography::onComplete()
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{
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WARNING_STRICT_FATAL(!m_bio,("In TaskGetBiography::onComplete, but m_bio is NULL\n"));
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WARNING_STRICT_FATAL(!m_bio,("In TaskGetBiography::onComplete, but m_bio is nullptr\n"));
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if (m_bio)
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{
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BiographyMessage msg(m_owner, *m_bio);
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@@ -24,7 +24,7 @@ TaskSetBiography::TaskSetBiography(const NetworkId &owner, const Unicode::String
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TaskSetBiography::~TaskSetBiography()
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{
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delete m_bio;
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m_bio=NULL;
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m_bio=nullptr;
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}
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// ----------------------------------------------------------------------
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